@Forces @Mexican_420 @JustaFordGuy Well guys, a lot has happened since the last post. After killing my brain trying to figure out how to implement the bones for the suspension, I quit and moved on to export the mesh and for the first time get my hands on the editor. So I did.
Downloaded the ST .X exporter and the first thing I encountered was this error when clicking the export button to save the .x file:
Have you seen it before?
Now, it would randomly export it, but haven't figured out what's happening yet.
If I try to open the resulting file in the editor, I get this message:
Well, after a bit of tweeking without results, I decided to enable the built-in .x exporter Blender has, just to try it out. and voalΓ‘! it worked!! but it's not perfect tho, when loading the mesh, it shows this error:
After that the model just loads, but It shows up everytime I reload the file to update materials or so.
So I worked for a while seting up the materials, baking the Ambient Occlussion and tweeking the Specular maps which has an exagerated effect in the game engine.
It looks like this so far:
Still have to adjust most of the specular maps, but I think it's comming together.
So, have any of you faced any of these errors before? any known fix? Tried googleing a lot, but found nothing.