@kingpinn said in Blender and STMR:
Another thing that specular maps are good for is windows.. You can have a pretty simple grey square for the window diffuse texture, and then use the window texture that has all the dirt and smears or what ever for the specular layer, I find it gives a better look and is slightly easier to see out of!
Hey Kingpin,
Any hints on how to make the image files needed to get the glass to be clearish in the game. All of mine look like solid grey painted metal.
I don't have Photoshop so I use Paint.net and Gimp for my images/painting.