So I made the chassis twist!
-INTERNATIONAL WORKSTAR 7000 Series SBA-
I've been Working on this truck for the past 2 1/2 months and thanks to you guys I'm finally completeing the first stage of it. I know I've been kind of a pain sometimes and I hope you can understand why. In the proccess of creating this truck, I've learned a lot, mainly, that modding doesn't leave me any free time
I've made a quick video doing some final testing which I'm gonna link down here in case you guys are interested.
Youtube Video
The truck contains (mainly):
-Fully animated rear suspension with control arms, walking beams, rubber springs and hoses.
-Animated front leaf springs (not the steering control bar).
-Swinging Cabin.
-Twisting frame.
-Shaking exhaust.
-Animated mudflaps.
-Correctly positioned lighting system.
-Correctly positioned driveshaft, smoke, steam and intake particle system.
-Accurate fuel capacity.
-All textures, normal maps and specular maps created from scratch.
Taken from the basegame (For testing and learning purposes)
-Sounds.
-Wheels.
-All addons.
-Logs
Known Bugs
There is a wire in the air tanks that moves wrongly.
Road Map (Short therm)
-Create an addon for it
-Create my own wheels
-Revisit all textures (Specially the chassis)
-Model a few more details in the chassis
-Model the wipers
-Create Cabin roof and back lines using either more geometry or normal maps.
Road Map (Long therm)
-Create a set of addons that allows the truck being independent from any other basegame addon. Which will include its own:
-Fuel Cistern.
-Dump Bed.
-Short Logs Bed.
-Medium Logs Cart
-Long Logs Cart.
-Utility addon.
-A few trailers.
-Animated steering wheel.
-Cockpit windshield
-A Crane.
What is not on my plans
-Detailed interior. (I strongly think that this game is better played in 3rd person view)
-Mechanisms such as lifting dumpbeds or opening doors. (Not doing anything that is not functional for the game mechanics)
Thank you so much @Forces @Mexican_420 @JustaFordGuy @wrangmog for the aid you have provided so far!
I'm gonna leave you guys with a little teaser of a second "lunch time" project I started a few days back: