@mefirst said in We want the one hit kills.:
PS: Higher TTK/Health allows player to make mistakes in areas mentioned without being properly punished for it/rewarding the other player.
My thoughts on mistakes:
Balanced TTK allows players to comeback from a small mistake IF they make a good choice to correct the mistake. Balanced TTK does not allow player to get away with a big mistake against a similar skilled opponent who can take advantage of the mistake.
But when TTK is too low, there is not distinction between how big the mistake was. Mistake is a mistake no matter what and end result is the same level of punishment, no matter if the mistake was small or big. When there is no distinction between the level of mistakes, it actually punishes good players more than it does the bad players.
I'm gonna talk a bit about chess and how mistakes work there:
In chess, computers can calculate a way to play the game perfectly (or at least almost perfectly). When human players play against each other, they play imperfect games. The one who makes less mistakes/smaller mistakes wins (this assumes that skill level is same and other player can take advantage of those mistakes).
When the top level players play, they make VERY small imperfections in their game. If one of the players at that level makes a bigger mistake, he will most likely loose the game (thus be punished by the level of mistake) because the skilled opponent will take advantage of the mistake.
If the top player was to make similar mistake when playing against low skilled opponent, he might get away with it because the lower skilled player might not be able to take advantage of the mistake. In chess, there are a lot of different levels of mistakes. One of the skills in chess is recognizing these mistakes your opponent makes and taking advantage of them.
Good players consistently win, because they make less mistakes and those mistakes are smaller. Lower skilled players usually make bigger mistakes and more of them.
In chess, players can get away with a small mistake, but if they make big mistake, they will get punished and will most likely loose. Chess has a very high skill ceiling, it's very competitive but can still be played casually for fun. It's well balanced (even though chesspieces do OHK everytime!!). Chess is also pretty darn tactical
But my main point is that when TTK is too low, it also oversimplifies mistakes done by players, which also has the effect of lowering skill ceiling.
@mefirst could you specify what kind of actions would you like to be rewarded/punished? What do you feel is a proper punishment for mistake? Or proper reward for certain action? I would like to know more, so we can talk about this more.