Dynamic Summer - VICTOR Build (crazily, that's the 35th build!)
DOWNLOAD : https://drive.google.com/file/d/1EOjJ04NzgpkD15tjH-0-MRTmyDlXj7Vp
From the README
Dynamic Summer for Mudrunner
Build VICTOR (v35)
How to Install:
*It is recommended to use a program such as OVGME to manage your mods. Ensure Dynamic Summer is loaded last (overwriting any other mods)
To install manually, extract the 'media' folder in this ZIP into your games installation folder
Edit the file CONFIG.XML and add the following line BEFORE the others of the same type :
<MediaPath Path="Media" />
TextureCache.Zip:
Regardless of manual install or Mod Manager, in order for this mod to work correctly, you must copy the contents of the 'for TextureCache zip' folder inside this zip into the TextureCache.Zip found in the games installation folder.
If you do not do this, the ground will become all funky while it is raining , dirt effects will not look correct and the mud generated will look blocky and undetailed.
How to use:
Once the mod is installed everything except the weather and wind is activated all the time. The new Mud, Dirt, Dust, Collisions, Water, Physics, Bushes and Rocks.
To enable the weather honk your vehicles horn while the engine is off. Do the same again to disable the weather. Green and Red cubes will fall from the sky to indicate activation or deactivation.
KNOWN ISSUES:
When unlocking a truck in the game world, it honks its horn. this turns the weather off or on depending on its current status. If you load into a map with MANY vehicles that unlock when the mission is started, the game may crash.
A solution is in the works.
SpintiresMOD is currently NOT compatible with Dynamic Summer. This application completely screws up wheel velocity and vehicle velocity calculations causing mud and rain to go haywire.
VICTOR BUILD Changes:
Added collision velocity based sparks to all collisions. Running into bushes at speed and other tough foliage will cause sparks to fly from the collision point. Crashes look much better as a result!
Added Tire Smoke particle effect. Spinning the wheels, or slamming the brakes on tarmac, concrete, rocks and other non dusty surfaces will now create tire smoke. Unfortunately there is no tire screech sound in the game so dirt slide is used.
Improved Dust generation. Much more variation between moving over terrain and spinning wheels on terrain. longer lasting dust and better build up
Optimized Mud particle generation. Better variation while using less overall particles without any discernible visual reduction
Adjusted Weather Dynamics. Slightly slower transitions, more chance of non heavy rain types and storms are more likely to NOT have lightning to increase storm variation
Rocks and Mud Changes. Large Mud breaks into Small Mud bits, small mud bits break into mud particles. Large Rocks can be broken with strong force into medium rocks. Medium rocks can be broken with more force into small rocks. Small rocks cannot be broken
General Optimizations. Particle lifetimes and max counts adjusted slightly to improve performance. this is still wip