A lot of this might sound like complaining, but it is meant to be constructive criticism. A lot of these things will improve the game and i would love to have discussion about them.
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Add a satisfying non intrusive sound alert for when the game needs you to ready up.(ADDED) -
A 3-2-1 match beginning sound would be nice.
After I ready up, sometimes i will alt+tab back out. Once it actually fills queue and is about to load the map, it would be nice to have a 3-2-1 match beginning sound
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Option to turn off the radio beeps(ADDED) -
Option to turn off in game voicelines and announcements.
Mostly talking about the announcers telling me what point is capped or not capped, not talking about players yelling when they die or get shot at. Some of the automatic voice lines are loud as hell and some are just inaccurate. When playing in a competitive game, sound whoring is very important. If i have some automated line blaring through my headphones, i can not hear any footsteps or gun shots or anything that could be vital to staying alive that is around me.
- Add an option in video settings for a MENU frames per second cap.
There is no reason to have 400 fps while sitting in the menu. We do not need our GPUs running at 100% and the fans going all out trying to keep them cool while we are just in a menu queuing for a game. Let me sit in the menu at 60 fps with my fans on low and my gpu at 25% load please.
- Add an option for custom frame limit cap
Instead of being limited by only the options made available, it would be nice to have a custom option where you could slide a bar or type in a number to set as the frame cap.
- Separate the dual action key bind of jump and vault.
There are many instances where i would rather jump than vault, including but not limited to:
Going ON a ledge, but not over
Avoiding vaulting to my death
Avoiding small obstacles that i do not need to vault but the game forces me even though i could just jump over it
Increasing the speed at which i can be prepared to fire, when moving over uneven terrain.
- Separate the dual action key bind of crouch and slide.
If you let go of W, you can go from full sprint to full stop crouch. (i have a link to prove it is possible if proof is needed) It is cumbersome to do and you can still accidentally slide and be stuck in an animation that can not be canceled. When my intention was to take cover by crouching and my character slides out of cover, this is a problem. If the key binds were separated, I would have full control over my character actions. I am not asking to be able to slide whenever I want, the game can already tell by how fast my character is moving to decide whether I am able to slide or not.
- Automatically continue reload animation after it was canceled
In the reload animation, your character takes the magazine out, then puts a magazine back in. While reloading, you are able to cancel the animation of putting the magazine back in (by performing any action). If you cancel a reload it should automatically continue the animation for putting the magazine back in after whatever action that canceled the reload is finished. You can always cancel the reload again if you need to.
- Can you add
2 to 3 feetabout 12 inches to the fall damage threshold?
Sometimes you take take damage or even die from heights that you should not. Maybe even make the vaulting threshold higher than the jumping threshold to make it valuable. But seriously, only 1 or 2 feet would make this way better and is not a huge change. (after playing long enough i think it is VERY close to acceptable, although increasing it by even 12 inches would be nice. I hate being stuck in an animation on not being able to play the game.)