So, me and Whitby did some testing on the dmg values currently in the game (on a PVP match), and our discoveries were rather interesting, for example the FAL manages to 1 hit someone up close with heavy armor, yet the SCAR and G3A3, which have the same caliber as the FAL take 2 shots (another weird thing is that it also takes 2 shots to kill someone with no armor at all with the SCAR), it really doesnt make sense, since the dmg system is based on the caliber now, so these guns should technically do the same damage.
Another weird thing is some calibers arent 1 killing to the chest with no armor, since we are talking so much about lethality, why this discrepancy, you should die no matter what to a rifle caliber to the chest if you have nothing but a shirt to protect you, hows it possible a .45 acp does more dmg to the chest than all the 5.56 and 7.62x39 rifles, and even the goddamn SCAR, you really should die with 1 shot to the chest if you have no armor at all.
Also the M24's range is broken, up close it is a one tap, but at longer distances it no longer is, so we end up with a bolt action rifle that cant one hit somebody at the distance a bolt action should shine at, the mosin currently doesnt suffer from this, but for real all of this needs fixing ASAP if you wanna have a balanced and competitive game in your hands, and so can end up with a great experience after all.
The spreadsheet is here if you wanna take a look at it, theres some more things here and there that really dont make sense: