@pakislav said in Does anyone else think that time to kill is a little high compared to original Insurgency?:
Real weird choice. An AKM with a drum mag on single-shot lets me solo COOP games. A pistol lets me double or triple tap up to 5 bots if my PKK runs out of ammo. Never even touched FAL because it's a bad weapon. Hell a shotgun or mosin is more fun and effective.
Sure I liked tap-tap-taping bots with an M16 in Ins2 en masse. But even in that game it sometimes took 3 shots to take them out. What's this thread about. You people really want every weapon in the game to one-shot kill people when you hit them in knee?
You can solo with an AKM. Congratulations. It still takes 2-3 torso shots to kill a person as we are discussing. Not sure how your capability to solo a lobby which has proportionally reduced bots as only you are in it, is relevant to this discussion.
The FAL onetaps in the torso regardless of armour - this is a fact. Not sure why you think it's bad but you're entitled to your opinion.
I agree in Ins2014 it sometimes took 3 shots to take somebody out with an M16. But you had to shoot them in the hands for it to take 3 shots. Again, not totally following your point.
"You people". In my case at least, I proposed exactly what I want: (Please note, it is not a one hit kill in the knee in the way you are attempting to misrepresent my argument.)
What I propose isn't exactly the Ins2014 system. AP was OP, etc etc. I get it. How about this:
7.62x51 + 7.62x54
One hit kill to torso and upper legs at medium / close range.
One hit kill to torso at long range.
Punches through cover exceptionally.
7.62x39
One hit kill to torso at medium / close range.
One hit kill to upper torso at long range.
Punches through cover fairly well.
5.56 + 5.45
One hit kill to torso at medium / close range.
One hit kill to upper torso at long range.
Punches through cover better than pistol rounds but not brilliantly.
Give body armour SAPI sized hitboxes. Each plate absorbs 1 bullet of anything smaller than a battle rifle then "breaks". Light armour being a front and back SAPI, heavy including side plates and a femoral plate.
Boom, sorted. 1-2 hit kills, every calibre has its own niche keeping weapons relevant and gunfights appropriately scary.