I'm glad they got rid of AP ammo in this, and I feel the protection values for armor should not be nerfed anymore than they already were. While I think the TTK is alright, I do worry that heavy armor is going to become a necessity, similarly to AP ammo in the previous Insurgency. I think some ways to combat this are:
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Flinch mechanic. When you get shot, you flinch, throwing your aim off. It doesn't have to be much, just enough to cause you to probably miss your next shot or two, while also making sure the guy getting shot still feels like he has control of his character. I really like this idea because I feel it would make semi-auto more viable and make it so whoever fires first is at much more at an advantage, which is what Insurgency's gunplay should really be about.
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Make people with heavy armor easier to hear. (Armor plates hitting each other as you walk)
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Character slows down or dives after getting shot while running. Not sure why this isn't already in the game
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Armor slows down ADS.
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Armor slows down reloads.
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Raise the cost of armor.
Edit: Okay so people don’t like the idea of armor slowing down ADS/reload, and they’re probably right. I was just throwing ideas out there, I don’t think every one of them needs to be implemented.