@ctbear1996 said in Competitive Matchmaking in dire need of improvement:
Competitive in INSS will never become as popular as other twitch shooters because the game is never meant to be a competitive shooter unless you tweak every little thing to be casualized like R6S or PUBG did, then you will attract more players.
I am confused now...
Insurgency won't be competitive unless it is casualized like R6 or PUBG?
Without any help, we had 32 teams play in an international world cup for Source in 2015. We did that before getting blasted on Source's front page. Can you imagine what is going to happen now with NWI focusing on competitive? Easily 64 teams.
On labor day weekend (two weeks ago), on Monday there were 150 people in competitive queue and there were 1,500 in COOP and 1,500 in PvP.
150/3150 * 100 = 4.76% of the population was in competitive.
That's insane. Especially with the queue bug and no incentives. Imagine if they beefed up incentives, fixed matchmaking bugs, and maybe added a tutorial video kids watched before they queued for comp?
Let's extrapolate that percentage for release. Let's be conservative and say on launch there are 20,000 people playing. That's 952 people in queue. Even if it was at 1% that's still 200 people in queue.
In the beginning of the beta there were so many queued for competitive but people got tired of the bugs for matchmaking queue. Even veterans are tired of waiting 20 minutes to get a non-bugged matchmaking game. If you aren't aware, currently the queue doesn't recognize when people quit the game or leave the matchmaking queue (takes about 5-10 minutes for the system to recognize they are gone). This means that the matchmaking system will put people in the game that no longer have the game even open. So a lot of the time you'll get 9/10 players in the server. The match won't start unless there are 10 people in the server. So the 3 minute timer ticks down and then kicks everyone back to queue. This happens multiple times and sometimes back to back.