The aim is too heavy due to input lag, and to make it worse, the mechanics make the game too casual.
If I want to aim properly, I have to hold breath. It takes a lot of time and sometimes because my soldier is too tired after he ran less than 50m(?) I can't do it before I get killed. I mean, I am quite sedentary at the moment and I can still run 1km without spitting my lungs off. I suppose that a trained soldier should have some decent stamina.
Now how am I supposed to aim for a small pixel/hitbox when my aim shakes so badly? Or even control my weapon properly when spraying? Everything about the gunplay feels too clunky at the moment.
I hope you guys really remove this mechanic and let the gunplay be fully predictable so that fast reaction and impecable aim will decide who wins a gun fight and not who gets less punished by all this inconsistency.