@slazenger said in Single fire vs Full auto:
@best-waifu
Nah he has made me think about things. TTK (time to kill) taken literally is the "time to kill"
Where as Insurgency the appeal of the gunplay is it's "lethality" its "1 shot 1 kill" gameplay. Calling that "time to kill" is somewhat incorrect.
Can't it just mean the TTK I want is "zero" (well plus the time it takes to aim and shoot)? I'm not sure where the official start for measuring that sort of thing is because I played so much INS2 that it never was an issue to think about. Playing Ironsight I started thinking about it a lot because in that game it's just ridiculously high and unbalanced in many situations.
@everieth said in Single fire vs Full auto:
AP Rounds need to be brought back. That being said, if you choose to have AP rounds you shouldn't be allowed to equip the extended/drum magazine.
AP Rounds should lower your magazine size to 15 or 20, this would encourage semi-auto and lower the TTK for skilled players whilst keeping full-auto in balance.
That is actually not the worst idea to balance it.
@amurka said in Single fire vs Full auto:
I think a bigger issue is this game doesn't have killcams. How the hell are we supposed to detect cheaters without seeing through their eyes? What if they're under the map? How would I know?
This is something that needs to be taken care of in other ways, Killcams would ruin a lot of things, like my illusion that peekers advantage isn't as much a thing in INS as it is in COD or other games.
@reeceaus said in Single fire vs Full auto:
Even when i shoot my teammates at spawn, when they're not moving and I point blank 1 tap the head, some of the hits just don't register.
That's probably not a good way to test because some kind of spawn protection might be at play and team mates also take less damage from your shots afaik. Also don't grief!
@amurka said in Single fire vs Full auto:
If you like playing games where you die so fast you're left thinking "WHAT!? WHERE?!" then sure lower the TTK.
Yeah, I'd rather have that happen everytime I get a survivable hit (which happens often) than every second dude that I get a bullet into turning around and spraying me down (which also happens often). Getting sniped in a lane is a reminder not to go there again, or at least not without lots of smoke, but the amount of engagements that I can't turn into kills in spite of me seeing the blood spray of my hits on the other dude is making the game unenjoyable to me. If this doesn't change I'll either start going for explosives-only, or only ever use the SVD (unless they nerf that one too), or not play PVP, because right now I don't enjoy it.
I don't mind dying because someone else was faster or smarter than me with their play (I'll take it as a challenge and try and flank them on my next try), but every time I die from someone that I was already putting bullets into with visual confirmation that I'm hitting, makes me rage at the game and leaves me in a bad mood. I've played so much of INS2 because it's the only multiplayer shooter that I could really enjoy. If Sandstorm's balancing doesn't get pulled around, I don't see myself playing its PVP mode much.