This is messing with my head big time. I noticed today that a certain vehicle/mod I've been using suddenly had a completely collapsed suspension. I did all kinds of troubleshooting to figure out why. What it all boiled down to is by lowering the mass of the wheels it caused the SuspensionStrength value to suddenly become insufficient to keep the suspension from completely collapsing. Which is totally fricken weird because lowering just the SuspensionStrength value itself can't make that happen(because of the SuspensionMin value). And because it's somehow overriding the SuspensionMin value(which is there to prevent the suspension from collapsing/compressing below a certain ride height). Actually that's untested speculation. But I know it's somehow connected to the SuspensionStrength value because increasing it fixes the problem. But so does increasing the Wheel Mass.
Heavier wheels = Stronger suspension?
It takes a stronger suspension to support a vehicle with lighter wheels?
W T F? What kind of sense does any of that make??? And why does this only seem to apply to this particular vehicle/mod? I've never in all my days tweaking vehicles in these games came across this weirdness. My brain hurts...HELP!
Mod = WM 1975 Ford Bronco
"Normal" SuspensionStrength = .005 Front L/R + .006 Rear L/R
"Normal" Wheel Mass = 200
Shown left to right in following pic:
Green
"High" SuspensionStrength = .015 Front L/R + .016 Rear L/R
"Low" Wheel Mass = 75
Blue
"Normal" SuspensionStrength = .005 Front L/R + .006 Rear L/R
"Normal" Wheel Mass = 200
Black
"Normal" SuspensionStrength = .005 Front L/R + .006 Rear L/R
"Low" Wheel Mass = 75
Maybe a couple better questions are...
Do you modders know that these Mass values are in kilograms?
WTF is with all the RIDICULOUSLY high Mass values you guys use?
200kg for a single wheel? That's 441lbs. for one of these ~40" wheels. YEAH RIGHT!!! NOT EVEN HALF THAT IN REALITY!!!
SS Bogger 39.5x18/15LT Weight = 112lbs.
So the rim weighs 329lbs?