Hello SnowRunners!
We have another PTS update for you today, bringing a whole host of fixes and even some preparatory changes for mods on consoles. Keep in mind that mods will not be coming to console in Phase 2 (the upcoming update), but after that.
Another important note: With this update we're introducing changes to our mod packaging system that prepares for mods on consoles. Therefore, mods will not work on this PTS, unless they are repackaged to work on it. Doing so will break them on the live build, so if you're eager to be prepared for when Patch 10 goes live, you could prepare it ahead of time, but not apply the changes on mod.io until patch 10 goes live.
We will speak about the selection process for mods later down the line (The eligibility requirements for console mods are stricter than on PC).
General
- Fixed missing timer for "Ride on King" trial
- Fixed a bug where the contract stage with the labor force was not considered completed when the required number of cabins has been delivered to the 'Cabin Zone' active zone
- Fixed a bug where control point's icon disappeared after restart of the Long Ride contest
- Mod creators are now able to choose whether they have a dev menu or not
- Fixed a bug where the value of the cargo amount in 'Craft' zones was not synched between player in coop session
- Fixed a bug where a truck could be discovered again after every restart of any task for truck delivery
UI
- Fixed a bug where the crane controls button did not match the control prompts at the bottom of the screen
- Fixed a bug where a number of required labor force was displayed differently on the map and the objective for some contracts
- Fixed a bug where the factory was not marked on the map in Pedro Bay
- Added background images for Yukon maps on a global map
- Added loading screens for Yukon maps
- Fixed a bug where the player opened the store in the garage and tried to change the category of a truck with buttons Q/E with keyboard or RB/LB with a gamepad, he could only see 3 categories
- Fixed a bug where objective markers did not appear right away on the minimap in Kola Peninsula maps
- Fixed a bug where the quest marker on Cat TH357 during the Loader - Operation Training task remain after any player moved to this truck in co-op
- Fixed a bug where it was possible to totally zoom out and observe the entire map in 3D
- Fixed a bug where some default upgrades could be completely uninstalled and sold
- Fixed a bug where icons for the loading zone of task "Magnitude 5" did not appear on the minimap
- Fixed a bug where landmarks of buildings before and after construction were mixed up on the minimap on 'Drowned Lands' and 'Zimnegorsk' level, Taymyr
Mod Browser
- Filtering and sorting settings are now saved
Improved “All Mods Have Been Downloaded” pop-up - Supported ability to enable/disable all subscribed mods
- Players can now subscribe and activate mods with mouse click
Maps
- Fixed floating lamp next to the warehouse in Salmon Big Peak
- Fixed a bug where the fence was breaking when driving near it in Salmon Big Peak