@deyjarl said in Things I hope they don't bring from their Mordheim:
@detortor said in Things I hope they don't bring from their Mordheim:
Well the video game market is larger than the table top for one
My stating the table top industry for Bloodbowl, Mordheim, and Necromunda are bigger than the video game markets is just as valid by your own dishonest logic.
Your statement only applies to the general video game industry not these individual titles. You have absolutely ZERO support to claim that the video game market for these specific titles is bigger. And especially given the number of years these Table Top games have been around and their world wide player base.
So put up or shut up and admit you have no leg to stand on for your claim. You can look at Steam data and see easily that Blood Bowl and Mordheim were niche fanbases compared to the wider game industry and only drew a tiny, tiny portion.
When you are able to show your data to prove your claim on these specific titles not the wider gaming playerbase. Then I'll be willing to show bring the steam data up. But I know you won't, because you don't have or know it, and never did.
So if you continue to want to be that dishonest, go right ahead, but most people are going to see your dishonesty pretty clearly.
The only one being sensitive is the fact YOU can't admit you are wrong.
I thought the other guy was dishonest in his refusal admit he was wrong on the rules. You are no better in your dishonesty.
Disagreement isn't dishonesty, trying to make your's the moral argument for video game mechanics is ridiculous to the point of childishness. I really doubt others think I'm being dishonest, it just looks like you're getting upset that someone has a different opinion than yours. I don't know what you're expecting, an in-depth study for an internet debate? I mean come on dude. You don't need to have data on these specific games to compare numbers and speculate.
It's self evident that the video game market is bigger than tabletop, it's a multibillion dollar industry. Tabletop is a niche market, and Necromunda/Blood Bowl/Mordheim are niche markets of a niche market. Therefore by nature targeting specifically the those table top and video game fans is going to be a tiny market. And I did evidence this, the comparison between both Mordheim and Blood Bowl to XCom, all Turn Based Strategy games, shows that it has ten times the numbers as judged by peak simultaneous playing, somewhere around 70,000 players at once compared to less than 7,000. If you don't like my example that's not me being dishonest, that's you questioning the validity. You looking at my evidence and accusing me of a liar doesn't make me think you're right, it makes me think you have no argument.
Now seeing as I can see you failed to grasp my point, here it is. I say that we can safely assume that a Table Top conversion video game would be a small market, therefore mechanics that appeal to the wider video game market is preferable. My opinion is that too much reliance on randomness is frustrating in a video game, making one think it's rigged because programmed randomness doesn't feel as legitimate as a dice roll. I believe this is shared by a wide base. Secondly, it's a fact that the devs already created a system that matches the video game format, therefore it is an easier task to remake and improve those mechanics, rather than design an entirely new system, one I don't think has a high appeal.