@secelit3 said in PTS Update 28/07/2020:
The feedback on patch 7.0 is good so far, with very few reports of problems...
What?! Are you serious? When last time did you get to look into PTS bug report thread? The garage is totally broken. When people sell something the game get stuck so only Alt+F4 can help. This things you call a good update?!
@Crazybasil said in PTS Update 28/07/2020:
Many of today's gamers are not aware that games always had bugs, but until the middle of PS3/X360 life cycle no one has ever bothered to update the most of them. We were literally stuck with broken stuff and enjoyed it anyway.
The point with old games was, that when you release it on hard media (like CD or DVD) you have to produce a good quality product. You cannot just release it and expect it to be fixed some day, maybe. Otherwise your project will fail. And it created some discipline both for developers and publisher to produce a quality product.
In modern world, when you provide games as a service that even cannot work off-line (though on-line is not even necessary for gameplay) some DEVs can release whatever they want and still find some idiots that will buy it and protect them on such forums.
The DEVs need neither your protection nor appreciation. They need only your money. And they use whatever means possible to get it. Our goal, as a customers, to make the DEVs provide us really quality product that will pay off each penny they dragged out of our pockets.
I am really doing my best (by providing tons of bug reports) to make the project better. And I am doing it after I paid my own money. When in fact I should just seat and enjoy my game without tons of bugs.
And don't tell me here about pandemic. I am working in IT remotely from home. This industry has minimal impact on switching into remote labor model (comparing to actual production of physical goods or tourism that really suffered a lot). I have never worked this much effectively in the office than I work now from home.
So there is no real excuse for providing such poor quality product. It is the greediness of some project managers that decided to catch the last months of spring quarantine and rushed a very unfinished product into market.
The problem now is that no key game mechanics can be reworked. Game engine and key mechanics are never touched after release not to break the whole thing. And unfortunately for our game this things need much improvement, that we unlikely to see until next game title. Like this Snowrunner, that could became a very noticeable game, was killed and only can become a forever broken masterpiece.