Somewhere between the recurring bugs, optimization, quality of life issues, game mode change decisions, lack of meaningful unlocks, team balancing, map balancing, de-sync, client side smoke and intended features lies all of our fallen player base.
Ok i get you're not a triple a developer... I really do think you guys have something GREAT here. I'm just starting to get impatient. A lot of people have left the game because of the things i'm talking about.
-Why was the security spawn on refinery changed to the point where the ENTIRE TEAM can be killed with a single grenade?
-Why punish someone for leaving a comp game when you can just put a NEW person in instead? in Rainbow six seige if a player leaves simply a new one takes their place. Its seamless.
- the unlock system itself is rather boring and unbalanced between pvp and pve
-Why can't i join a friends game?
-Why are the teams so unbalanced XD? for team size AND skill.
-WHY CAN'T I Minimize THE GAME??
-Why the sss.. ttt..uutt.ee..rrr..iii..nng.gg?\
-why does the game crash everytime a truck explodes lol
-You can literally be killed by invisible fire
-Why is it SO HARD to pick up guns/grenades
-My comp can't seem to decide if the game is a background application or a game?
-the customization menu breaks sometimes so you can't remove weapon attatchments.
-If you switch weaps to fast you get stuck on a random weapon.
-WHY CLIENT SIdE SMOke???
-it doesn't seem like HARDCORE COOP mode gives you anymore points?
-Why are the bolt guns so slow? i could shoot faster when i was 12
-opening doors its a skill on its own lol
-if you shoot/ reload the shotgun too fast the ammo count is wrong
-why no firefight specific maps?
-randomly you will here constant firing with no way to stop it.
-comp is dead for many of the reasons above
- why don't i get any xp for playing coop for an hour and leaving the game
Still love the game
rant over
Turil out