@Abekrie said in The Current Bot AI - Bugs, Suggestions & Tactics [Updated To July 11th Hotfix]:
I was one of the few fortunate enough to be in the CTA, and I don't even recall the bots acting like this nor the game being so difficult to run with good performance.
The performance in the CTA honestly wasn't that bad at all. No clue what happened between the Alpha and the Betas.
@Abekrie said in The Current Bot AI - Bugs, Suggestions & Tactics [Updated To July 11th Hotfix]:
The AI having access to A-10 runs in Checkpoint was actually pretty fun ngl. Hearing the distant jet engines in the distance putting in as much terror as a helicopter's rotors.
IMO this should still be in the game. It wasn't unbalanced or anything, and Insurgent Checkpoint is already easier than Security Checkpoint since there are no suicide bombers and the helicopters aren't that useful if you have buildings for cover. Plus, with the AMRs shooting down choppers is a breeze.
@Abekrie said in The Current Bot AI - Bugs, Suggestions & Tactics [Updated To July 11th Hotfix]:
They removed it from their list, but it's still nowhere near as devastating as the others when having to defend those spots with open areas and little cover. Explosive mortars/artillery, gunship/minigun, explosive drones/IED's, et cetera all can ruin a run.
The Gunship and Minigun are only a legitimate threat if the objective you're trying to defend from a counter has no roof cover. That's when you have a problem lmao.
Most Insurgent Fire Support options are actually deadlier than the Security options. Rocket Barrages can pretty easily kill players through solid walls and rooftops, and Grenade Drones are still extremely lethal but have less pen power. Chemical Mortars are an instant kill if it lands directly on you and you weren't already wearing a Gas Mask.
I swear, I actually can't recall the last time any AI faction used Explosive Mortars/Artillery in a HC game. Is it impossible?