@Depleted said in [Suggestion] Coop Racing & Score Whoring:
If you want a more realistic and slower paced milsim experience play on a milsim community server.
That does not work, speed Queens show up and trash the game more often then not.
People on public servers will play at their own pace and leasure, with the majority of us wanting to level as fast as possible which means completing as many games per hour successfully while eliminating as many hostiles and objectives as possible.
"The majority of us" is very questionable at best, out right doubtful if you look at the facts honestly: the "majority" of would be fans; people that bought the game, bought the previous game, and/or tried the game -- are not playing the game.
As anyone with any level of intellectual honesty can see, the Steam statistics are abysmal, and not improving. The reasons frequently cited by would be fans of the game (again people that bought the game and aren't playing it, bought the previous game, and/or people that tried the game and did not like it) are consistent with the topic and premise of the thread.
It's Insurgency, not Arma.
No one here but you said, suggested or implied it was, or should be -- that assumption is all yours and not even remotely in line with the topic or direction of discussion or what anyone has said, suggested or implied in the thread.
A far stronger case can be made for what the majority of would be fans want and reason aren't playing is they do not want another Counter-Strike, do not want another Call of Doodie, summarily another action realism game that might as well be zombies vs magic robots with a realism paint job and don't care at all about or want RPG grind to dress a combat Barbie.
Even in the mod and the standalone title Insurgency you had the disparity of the slow pokes vs the speedy gonzales hot shots like myself. The solution has always been the same, find a server with the people who are akin to playing how you want to play, don't try and whine and have a core aspect of the game fundamentally changed because you're a slow poke who wants to complete 1 map per every hour.
The thread isn't about speed, or slow vs fast players; it's about speed and score whoring at the expense of depth of game play. More specifically it's about how the score system steers the direction and goals of tactical game-play, and in this case obviates it.
It's been clearly acknowledged here that there are gamers like you that don't care about realism other then the paint job, don't mind or even want an arcade speed-spam zombie hoard shooter and that's fine, you have what want, go play it, have fun -- these aren't the droids your looking for, move along.
There are others, me among them, looking for something a little deeper, above the neck, and more challenging --clearly the kind of game modes, and score system we're looking for wouldn't appeal to you, the thread and ideas here aren't for you, it's for the 'would be' fans of Insurgency Sandstorm...