Patch Notes - Update 09/11/22

Patch Notes common to all platforms

Changes & Updates

  • Balanced difficulty in “Nothing Left” and “Dying Sun” final arena fights.

Optimization

  • Optimized AI, rats, terrain and navmesh to reduce framerate drops and freezing issues.

Bug Fixes

  • Fixed HDR issues creating crushed highlights (not applicable to Nintendo Switch).
  • Fixed random crashes or blockers that could happen in some chapters.
  • Fixed blockers or animation bugs that could happen during some crank interactions.
  • Fixed issue during reaction between Ignifer pot and Odoris in specific cases.
  • Fixed a script issue that could make the pine cones thrown by Hugo in “Under a New Sun” invisible.
  • Improved cart collisions to prevent going out of the map.
  • Fixed minor visual bugs in some chapters.
  • Fixed unexpected change of audio language when changing other options.
  • Fixed minor issues in German language.

Patch Notes specific to PC

Changes & Updates

  • The game is now compatible with Steam Deck.

Optimization

  • Added new graphics options to improve visual and performance customizations (Frame limiter, Resolution optimizer, SSAO, DOF, Screen Space Shadows, Motion Blur).
  • Improved auto setting graphic profiles to better match PC configurations.

Bug Fixes

  • Fixed specular flickering issues with DLSS.

Nice but still holding out for a 60fps patch before I carry on with it. 🤞

The new patch its ok... game its bit smoother now... but still the difference between low and ultra settings on 4k pc is minimum considering the gpu usage... in both settings, gpu running full power... which not too good if you dont want to spent 20 times more than the game price on the electricity bill... lol
In snowrunner, uncharted, days gone, assassins creed and many other gteat games ... the lower you go with settings the lower gpu loading... here it doesn't matter... low or ultra, gpu is always running at 100% throwing flames... lol

last edited by Nona