Question for devs or anyone else I suppose... has anyone had any luck digging around in the pak files and found where the costs for Hard Mode are defined?
Fuel seems about right probably, but for my tastes, I'd like to crank up the cost of repair points. Coupled with the relatively minor amounts of damage that occur in the game unless you literally throw your trucks into walls at top speed, it seems like repairs are barely going to register in the grand scheme.
For the sake of reasonable balance, I get that it wouldn't be to everyone's taste, so it seems to me it'd be better if we can tweak the values ourselves.
If it is hard-coded... devs, any chance you can expose those values somehow?
Ideally, I think it'd be best when starting a new Hardmode save, to be given an options screen that let you set a bunch of multipliers, so you can either just leave it all at default 1.0x costs, or ramp them up as you like, without needing to install a mod.