It was similar in Mordheim, you'd just get a percentage of whats left. They've kind of separated objectives this time but weirdly, I did a raid on an enemy HQ, instead of killing the last gang member I spared them because the objectives only stated collect the loot so I left the map thinking I'd fulfilled the mission parameters (when good rp goes bad!). Turns out it's still last man standing you just need to end it in a way that means you can pick up anything you're not already carrying on your free turn.
That's just one example taken to the extreme but it's a hollow change, this time rather than rewarding last man standing it rewards the last man standing in the right place. I'm still early days but I've had much greater success in terms of rewards received by making sure everyone who wasn't helping kill the last ganger can reach something In the free turn then by actively playing the objectives during the match.
So far it's seemed like Mordheim with an extra step to profit but I'm only a few hours in there could be alot I've missed. Honestly that & the AI are my only major gripes right now & half of the AI's problem is trying to play the objectives which just turns the skirmish into a fish in a barrel scenario.
I think the way they've been separated has caused some real issues for PvE but looking at it from a PVP perspective it's probably vastly superior. I like the premise behind it, I want to do more than just death matches. As it is now though it's just death match + x instead unless theres a turn limit but even then unless the AI is doing something crazy you'll end it long before that.