My first map is nearly finished and I have a question and some feedback on the editor.
First the question.
What is the purpose of using references other than being able to make prebuilt scenes you can add to your map? I didn't use any and don't plan to if that is all they are for. I prefer my maps to be unique and wouldn't use references to copy/paste from one map to the next but if there is some advantage in using them I would like to know.
Now for some feedback.
Watching the resource monitor on Windows and I noticed the editor, even when rendering, doesn't seem to use much at all. That's even when using the 4gb patch. Is there any other way to improve this on my own? I rebuild often to avoid crashes and it takes around 1:44 to rebuild each time. It would be great to cut that time down some if possible.
Can we expect to see any improvements made to the editor?
More keyboard shortcuts would be great. For example, being able to hold shift and selecting multiple objects at once would be amazing.
I would also love a way to toggle objects/overlays on/off. Working on terrain under a water overlay can be pretty frustrating.
Would it be possible to add a way to render a higher quality version of the map with all the effects added while in-game? Aswell as a way to disable the markers for all items on the map. This is just a want and not an absolute must be it would be great for taking screenshots of the map and to also get a better idea of what the map will really look like once in-game.
Can we expect to see more objects, terrain, etc. added to the editor?
One last want. Please, pretty please, increase the height limit if possible. I love making maps with large elevation changes but at this point that is not really possible. Also, I understand there are issues with textures stretching but could cliff overlays be added to alleviate this?
Thanks for reading.