These are just ideas to help improve/make comp mode fun and have ppl play it.
Start with Makarov and 0 supply points, then each kill awards team 1 supply point (each player on that team gains a supply point), teammate death subtracts 1 team supply point, objective completion awards 2 team supply points, objective loss subtracts 2 team supply points. Subsequent losses award increasing amount of supply points to losing team up to certain amount, winning resets/decreases the counter. ~<30 second ready up time to adjust equipment/strat each round.
Players on each team have a uniform, team-specific, high-visibility camo/clothing that doesn't blend into the map terrain (security is white or blue/insurgent black or red) or choose amongst existing cosmetic skins.
Smaller map sizes with focus on buildings and pathways rather than open areas.
Increase cost of frag grenades (pre-nading is op).
Certain grenades limited to certain classes (only riflemen have smoke and incendiary, only flankers have flash and frag).
Increase cost of 2x optics, 4x optic only available on sharpshooter class weapons.
Reduce amount of clutter/vegetation (hiding prone is op).
Longer games (more rounds needed to win).
2 weapon cache defense/attack scenario (like cs xd), could be interesting as an added scenario alongside the current one although I feel like this isn't necessarily the problem with the comp game mode as it is.
Add a competitive leaderboard to main menu.
Comp mode rank visible on player profile on leaderboard outside comp (optional).
EARN MUCH HIGHER XP AMOUNT FOR COMPLETING COMP GAMES with guaranteed cosmetic drop as an incentive to actually play comp mode.
What do you guys think should be changed to make comp more playable?