Farmhouse Security Checkpoint spawn after A is too small; players spawn inside each other

With 10 max players, sometimes players spawn inside each other in the building after capturing objective A (Farmhouse Security Checkpoint).

Typically it's two players who appear stuck in the ceiling, and one has to kill themselves before the other is "released" and drops free of the ceiling.

Since AFAIK we don't have an admin slay command, this can make dealing with the situation awkward if the affected players don't have explosives, since spawn protection is active; i.e. one of the players has to disconnect.

Initial spawn is also too small. Players can stack high (4) enough that I got mosined the moment the game started in one instance and seen the AI send rockets on multiple occasions.

Post Alpha spawn is a lot more of a problem as players can get stuck.