memory leak issues?

So this game doesn't flush out RAM after one session / map of gameplay, instead it adds up ~500-700mb after every match.
RAM usage on a fresh boot (finished one complete push match) - 6.5gb
RAM usage on my 2nd push game - 7.7gb
RAM usage on my 5th push game - 11gb.

Why? Please fix.

Hello @electrocuter,

Thanks for pointing this out. Can you upload your log and DxDiag here? I'll pass them along on to the team.

Did you for some reason disable texture streaming either via Engine.ini file or via "-notexturestreaming" command line argument ?

last edited by Arc