In response to @Beastmodeonsteam I make this topic (to keep the Mud runner 101 topic clean)

This is the template I use for my mods wich was taken from the load_logs_short_short.xml of the editor with some extra lines
The ParentFile="" must be directed to the type of load you want it to be (Short/Medium/Long) and the NoInherit is se to true to avoid the eddon (loads are addons code wise that only activate on the Lumber mill) to take codes from the parent filename
I also add a CenterOfMassOffset to match the one of my mod to avoid the logs killing all the suspension feel of the mod (must be adjusted to your mod center of mass)
this code is for loads that goes directly onto the mod, not for trailers
to make it a trailer load you need to add the line IsTrailerLoad="true" to the <LoadArea /> code of your addon (check the carriage short trailer xml for extra info)

<_parent File="load_logs_short" />
	<TruckAddon _noinherit="true">
		<PhysicsModel Mesh="trucks/load_logs_short_short">
			<Body Mass="2500" CenterOfMassOffset="(0;0;0)" />
		</PhysicsModel>
	<GameData LoadPoints="2" ManualLoads="4">
		<SpawnLoadOrigin Position="(-1.9; 1.9; 0)" />
		<RequiredAddon Types="zil_carriage" />
		<InstallSocket Type="LoadLogsShortShort" />
	</GameData>
</TruckAddon>

This is for trailer loads
Taken from my S10 Ext Cab
Load XML

<_parent File="load_logs_short_trailer" />
	<TruckAddon _noinherit="true">
		<PhysicsModel Mesh="trucks/Trailer_Logs_S10_Ext">
		<Body Collisions="None" ImpactType="Truck" Mass="450">
			<Constraint Type="Fixed" />
		</Body>
		</PhysicsModel>
		<GameData LoadPoints="3" ManualLoads="2">
			<SpawnLoadOrigin Position="(-8.5; 3; 0.0)" />
			<RequiredAddon Types="LogTrailer_ext" />
			<InstallSocket Type="TrailerLoadS10" />
		</GameData>
	</TruckAddon>

and Trailer XML

	<_templates Include="trucks">
		<Wheel>
			<RearWheel
				HardpointOffsetY="-0.1"
				SuspensionMin="-0.25"
				SuspensionStrength="0.018"
				Type="Trailer_wheel_s10"
				ParentFrame="Trailer_cdt"
			/>
		</Wheel>
	</_templates>
	<Truck>
		<Wheels
			HardpointDefaultY="0.7306"
			HardpointDefaultZ="0.69793"
		>
			<Wheel _template="RearWheel" HardpointX="-5.80442" />
			<Wheel _template="RearWheel" HardpointX="-5.80442" RightSide="true" />
			<Wheel _template="RearWheel" HardpointX="-6.65442" />
			<Wheel _template="RearWheel" HardpointX="-6.65442" RightSide="true" />
		</Wheels>
		<TruckData TrailerCanDetach="true">
			<OcclusionVolume
				HalfSizeZ="0.8"
				HeightFront="0.847"
				HeightRear="0.847"
				MinX="-7.445"
				MaxX="-3.947"
				ParentFrame="Trailer_cdt"
			>
				<FullOcclusion
					HeightFront="0.847"
					HeightRear="0.847"
					MinX="-7.445"
					MaxX="-3.947"
				/>
			</OcclusionVolume>
			<OcclusionMap
				HalfSizeZ="0.8"
				MinX="-7.445"
				MaxX="-3.947"
				ParentFrame="Trailer_cdt"
			/>
			<Constraint
				AxisLocal="(1;0;0)"
				MinLimit="-0.1"
				MaxLimit="0.1"
				Type="Hinge"
			/>
			<Axles>
				<Axle Frame="TF" />
				<Axle Frame="TRR" />
			</Axles>
		</TruckData>
		<PoweredConstraints>
			<Group Id="foot_push">
				<Constraint Name="Foot" Position="-0.7" TerminalFix="true" />
			</Group>
		</PoweredConstraints>
		<PhysicsModel Mesh="trucks/Trailer_S10_Ext">
			<Body
				CenterOfMassOffset="(0.2;-0.4;0)"
				Collisions="None"
				ImpactType="Truck"
				Mass="100"
				ModelFrame="Hitch_cdt"
			>
				<Body ImpactType="Truck" Mass="350" ModelFrame="Trailer_cdt">
					<Constraint
						PlaneAxisLocal="(0; 0; 1.0)"
						PlaneMin="-90"
						PlaneMax="90"
						TwistAxisLocal="(1.0; 0; 0)"
						TwistMin="-30"
						TwistMax="30"
						Type="Ragdoll"
					>
						<TwistMotor Damping="60000" Spring="5000" Type="Spring" />
					</Constraint>
					<Body ImpactType="Foliage" Mass="50" ModelFrame="Stand_cdt">
						<Constraint
							AxisLocal="(0;1;0)"
							MinLimit="-0.7"
							MaxLimit="0.7"
							Name="Foot"
							Type="Prismatic"
						>
							<Motor Force="1000" Tau="1" Type="Position" />
						</Constraint>
					</Body>
					<Body ImpactType="Foliage" Mass="5" ModelFrame="Handle_cdt">
						<Constraint
							AxisLocal="(1;0;0)"
							MinLimit="-0"
							MaxLimit="360"
							Name="Foot2"
							Type="Hinge"
						/>
					</Body>
				</Body>
			</Body>
		</PhysicsModel>
			<GameData LogPoints="2">
			<WinchSocket Pos="(-7.418; 0.958; -0.453)" ParentFrame="Trailer_cdt" />
			<WinchSocket Pos="(-7.418; 0.958; 0.453)" ParentFrame="Trailer_cdt" />
			<LoadArea
				Min="(-7.422; 0.928; 0.657)"
				Max="(-4.576; 2.128; -0.657)"
				TrailerLoad="true"
				Type="shortLogs"
			/>
			<InstallSocket Offset="(-3.08752;1.11161;0)" Type="Trailer_Silver_S10_Ext" ParentFrame="Hitch_cdt" />
			<AddonSockets>
				<Socket Names="TrailerLoadS10" ParentFrame="Trailer_cdt" />
			</AddonSockets>
		</GameData>
	</Truck>
last edited by Forces