In many youtube videos and many discussions i have noticed there is a big talk about capture points in battles and there are lot of whiners that are being very loud about the fact they did not like the capture point system and they want to remove it.
Since i belong to the other camp (of ppl who think that the capture points are actually good for the game - especially in multiplayer) i have decided to post my arguments because i think is necessary for the good of the game and all of its players (in short ...”for greater good”) that both sides state their opinions.
So why are the capture points good?
Here are two main reasons
1.Firstly they make the game more interesting by giving it more tactical options and more depth because thanks to them you have more options how to win (either by points or by destroying the enemy) and they make the game more complex (which is good in my opinion) because thanks to them, positioning, map awareness and maneuvering actually means something.
Imagine how boring will the game soon become if there were no capture points and all battles well be like this: two fleets just go straight for the middle where they clash and the fleet with stronger ships automatically wins! Sorry but i find concept that extremely boring and dumb.
2.Secondly, without the capture points the game would became extremely imbalanced. Now many of the whiners who do not like capture points say that the game is imbalanced because fleets with faster ships or with more ships have huge advantage and removal of the capture points will make the game balanced (usually those are people who lose the game by they incompetence because they totally ignore the capture points even if they have the option to easily take them and then blame the game system for their own failure). But guess what!Those fast or stealthy ships are much weaker in direct engagement and If you remove those points, the game will go just to the other extreme and will be even more imbalanced because speed , stealth and maneuverability will mean nothing and therefore fleets which rely on speed or stealth will be asbsolutely useless and everyone will play only fleets with strong ships that have good brawling capability because those will be the only ones viable for competitive play!
I am not saying that the system is perfect right now, it is not , and needs some rebalance, but i would ask everyone who thinks or talks about this issue to carefully consider both sides of the argument before making the conclusion Thanks