Tyranids Ramming ability Penalties

Tyranids should have the Mutiny mechanic completely Removed Period. It makes absolutely no sense at all there a hive mind and they simply do as there told they have no free will at all, also there close range combat and ramming style Race gameplay is being severely handicapped by making you think twice about using your racial Ramming ability that u may trigger a mutiny in your own ship or even worst take a ton of Damage instead, you're being punished twice for using your close combat ability why is that? It makes absolutely no sense at all if anything you should be rewarded for landing that ability because yes it can very well miss its not 100% Guaranteed to hit like other Racial abilities in the game. I Don't want Tyranids to be all powerful but if there a close range combat race then they need to be able to use there ram ability without These harsh penalties. Maybe increase the recharge time on the ability if you actually hit a ship or once you Ram the enemy u get a 50% Slow debuff for 15 seconds or something but mutiny or Losing HP Makes you really not even want to use the ability for fear of what might happen to your own ship. Thank you for taking your time to read this.

nids are immune to morale as long as the synapse ship is alive?

If your ship has claws it takes no damage from ramming and it deals additional damage too , I don't know if it's a bug or if it's intended the ramming part I mean.

@solrac137 its intended
tho not fully working i think
currently its preventing damage from a direction instead of damage to a side
so it does nothing to prevent scraping damage so is also doing barely anything to pushing damage, just the original ram

Are these claws functional in the beta? I didn't notice the damage removal at all.

@swarm492 kindof
like i said they where in, but not really working as i would hope they are

its only for ships with jaws, hive ships just have spurs, no jaws
jaw escorts also didnt seem to work