I cant play the game tonight and a good portion of tomorrow so I figured I give the feedback that I have on the game so far. Its a long list tho!:
-Love, LOVE that you can order your fighters to go to a certain spot in space and send your bombers and assault boats after blips. Love it! Just as it should be.
-There are some weird inconsistancies in the gameplay. Overall feel switches from high energy 'need MLG no scope reaction time to respond in time' to waiting behind your pc to happen with nothing really happening. Ships firing at eachother feel like they arent doing damage, somehow. While at other times you can lose a ship at the blink of an eye. Im not sure if its just my mind playing tricks with me but it feels off.
-Ability spam is still here. And its still as annoying as it was in the previous game.
-Ramming also still pretty prevelent. Not spammed as much in the previous game but still quite abit more then I expected.
-Ship spamming is even more horribly broken then it was in the previous game. 4 Battleships in 2vs2. Are you kidding me?
-Point inconsitancies. Ties in with the previous point. Somehow 2 battleships are equal pricing as 3 cruisers and an escort. Or 1 Grand cruiser, normal cruiser, light cruiser and 4 escorts. Or 3 Grand cruisers. You get the gist of it. Some ships feel horribly overpriced while others are downright OP for the price that they cost. Need some serious overhauling across the board.
-Abilites on charges. Is this a joke? Remove this please, or seriously increase the number of charges. 3 volleys of torpedoes, or bombers is a joke. Even if bombers can return if they survive (which 99.9% of the time they dont given how easy it is to shoot them down) fighters do feel just right though in how they react. Would be cool if you could control them once launched by dont think thats priority to include at the moment
-Only 1 game mode kinda sucks. And I see alot of flakk for it on the forums
-No leveling in Skirmish also sucks. Playing vs AI, either for practice or because you dont like PVP should not be discouraged!
-Constant crashes. Oh god the crashes! Happens when you launch a game. In the middle of a game. When youre in the port making a new fleet. You get the picture :smiling_face_with_open_mouth_cold_sweat:
-Tutorial could use some work. Some mechanics are poorly explained, or not at all. New player experience needs some work.
-Some tooltips are missing, or confusing. Il explain below.
-For nids their list of stats are so long you cant check their boarding values whilst in the port. Maybe add an ability to scroll through them or merge some to make the list shorter?
-Launch bays dont give information on what their cargo does.
-Unclear (well at least to me) on what turrets do damagewise. I know they shoot at ordnance, thats not that what I mean though. Im talking numbers. How many do they shoot down in how many seconds? Whats their range? The game doesent explain massing turrets (putting ships close to each other so they can support eachother) The brace order increases hit percentage by 100% of the normal value. So whats their normal hit %? Etc. etc etc.
-Please make it so that you can tie your subfaction, abilities and upgrades to certain fleets. Im sick and tired of having to reselect them after each and every match.
-Why kick your teammate for 2vs2 after each match?
-Speed on all ordnance (torps, bombers, fighters and assault boats) feels off. I feel they are far to slow. Tooltips also missing for launch bays. For reference though, fighters should be 3 times as fast as an IN cruiser with bombers beeing 2 times as fast. Assault craft differ abit, some factions have fast ones and others slower ones. The combined ones (fighta bomba and Thunderhawk for example) tend to be on the slower side.
-Result of slow ordnance is that turrets chew them up like they arent even there. The brace for impact order trivializes ordnance even more.
-Even torps fired just out of the red zone get almost instantly chewed up by turrets. Probably on brace order (forget to check at the time) which kinda makes them completly pointless. And their damage feels unimpactfull when they do hit. Could just be my personal experience though, ive seen others say that the damage is quite good.
-Nid assault boats do some insane crew damage. While theyre easily countered I feel what would happen if a change was made to how assault boats are shot down. Id tone it down abit, increase speed on them though, atm they can hardly catch anything.
-Nova Cannon. I personally think its fine at the moment. But ive seen people struggle abit with them or complain about them. I do think its abit weird that it doesent hit a random spot AND a 10 second delay to fire is HUGE. Personally though id give all nova cannons randomized spots to land with 5 seconds before it lands. Also more shots, 3 is far to little considering the premium that you pay for the weapon.
-Necron AOE thingy. Cant check the name at the moment... Its bloody insane. Mind, you can avoid it if you know (or suspect) the cheese is coming but the AOE together with the damage is just insane. The cooldown does feel long, but considering you can easily disengage and come back when its off cooldown again its kind of a moot point. Also necrons shouldnt teleport with AAF but gain speed that leaves even Eldar in the dust. Leave the teleports to admiral abilities.
-Some of the admiral abilities have the ability to completly sway a battle while others are only slightly usefull. I personally dont leave home without the teleport after that ive unlocked it which to me says alot. Its an autopick for me because the impact it has on a battle is to put it simply insane. While at the same time I can fire a probe that might reveal enemies but is so incredibly slow that only a static enemy or one that isent paying attention (or doesent care) will be revealed by it.... Or I can make my flagship invunerable to weapons fire for 10 seconds. (if the attack doesent pierce shields) the impact between abilities is to great!
-Same goes for the upgrades. Specially because some are for your entire fleet and others only for 1 (or a few) ships the impact some have compared to others is just way to impactfull. I personally dont feel that the upgrades for just the flagship are worth it if the flagship is smaller then a battleship, and even im not sure if they outweight a 'all line ships' upgrade... Could use some rebalancing to make more options viable compared to upgrades that benefit the whole fleet.
-Subfactions have no impact on skills, upgrades or appearance (for most factions) and are just a reskin. Abit dissapointed by this to be honest.
I get that randomly generated maps are a thing. But could it be possible to programme it that SOME terrain is guarranteed? Ive fought alot of times on a map without any terrain at all, or just 1 tiny gas cloud. Would be fun if you are at least guarranteed some terrain.
-More on terrain, one idea I have that kinda ties to the tabletop.... There you take turns to place terrain. Would allow people to place terrain on the map to try and enforce their tactics (which can obviously also work against them) . This adds another layer of tactics to the game and allows people to actually use some of the upgrades like the 'asteroids dont damage you' one without beeing at the mercy of RNG.
-Objectives. We only get this one 1 mode. But would it be possible that these points actually have some sort of feature nearby? So that you are fighting over a space station, some asteroid belts, a big field of gas clouds. You get the gist of it. Alot of times it feels like we are fighting over nothing...
-Dont think ive seen any of the 'weather effects' like solar storms in play yet. Is this intentional?
Phew. Thats most of it. I have some faction specific feedback that il post tomorrow