Currently the classes are too similar, let's add some character to them like special abilities. I'm guessing it'll be a nightmare to balance for PvP so just add for us co-op lovers. I have no issues making co-op different then pvp, in fact it would add a lot to the game.
I know a lot of this is similar to adding or taking away weight but it is different. Because the base start of the classes will be different and so how we customize them will be also. How the classes react and act in the environments will be different and so hopefully how we play them also.
I’m not trying to make them too specific or narrow in roles, just trying to add variety. Obviously testing will dictate what is a good balance. I'm trying to respect what I think the various roles are but the devs know more then I do on that.
A few ideas to get things going, a very rough draft, not saying it has to be this way, just ideas to start and to test:
Commander:
- Special Ability: Call in fire support
- Less susceptible to suppression from far, more susceptible from close
- Low-Medium health
- Low-medium speed
- Scopes 2X-4X cost less
- Armor cost less but makes a lot slower
- Focus last longer but not as long as sniper 7sec
- Lower cost for silencer and flash hider
Observer:
- Special Ability: Automatically spots enemy, relates info to commander but not to team
- Less susceptible to suppression from far
- Medium health
- Not as fast as Breacher or Rifleman
- Good agility
- Scopes 1X-4x cost less
- Armor cost less but makes slower
- Focus last longer but not as long as sniper 7sec
- Lower cost for extra ammo
Rifleman:
- Special Ability: Option to see heat signatures while scoped and in focus (can be limited use)
- Medium agility
- Medium health
- Medium speed
- Scopes 1X-4X cost less
- Focus 6 sec
- Bipod cost less
- Extra ammo and clips cost less
- Low-medium health
- Long barrel it's own attachement
Breacher:
- Special Ability: Short fast sprint ability
- Fastest class
- Highest agility over objects
- Faster reload
- Medium jump
- Lower cost for flash, smoke
- Lower cost for compensators, silencers, flash hider
- More susceptible to suppression and flash bang
- No cost for gas mask (security)
- Access to under barrel smoke launcher
- Highest stamina
- Focus 3 seconds
- Large mags cost less
- 0X-1X scopes cost less
- Small- medium health
Gunner:
- Special Ability: Enemies get much more suppressed, wider area of suppression effect and does extra vehicles damage (trucks, cars, helicopters)
- No cost to speed with heavy carrier
- Lower cost to flash hider and compensators
- Low cost for 0x-2x scopes
- Make it the slowest class
- Worst agility class
- Naturally a little more health
- Less susceptible to suppression from far, more susceptible from close
- Lowest stamina
- More recoil when not in prone
- Focus 8 seconds with lower recoil while focused and proned.
Demolitions:
- Special Ability: Automatically spots ennemi RPG carrier (Shows up on compass and/or voice callout) but does not relay to team
- Less susceptible to explosive damage
- More health
- Second slowest class
- Scopes normal cost
- Armor cost less but makes a lot slower
- Focus last longer but not as long as sniper 7sec
- Medium stamina
- Access to shotguns
- Explosives cost less
Advisor:
- Special Ability: Gives team automatically a 3 second warning before fire support strikes, heli strikes...
- Less susceptible to suppression from far, more susceptible from close
- More health
- Not as fast as Rifleman
- Scopes 2X-4x cost less
- Armor cost less but makes slower
- Focus last longer but not as long as sniper 7sec
- Lower cost for silencer and flash hider
Marksman:
- Special Ability: Automatically spots enemies and relays to team
- Can focus a lot longer then other classes, 10 seconds vs 5s
- More agility to access higher ground
- Highest jump
- Less health
- Less susceptible to suppression from far, more susceptible from close
- Less susceptible to flash bangs
- Armor cost more
- Lower cost for silencer and flash hider
- Scopes 2X or more cost less, scopes 1x or less cost more
Add your own, disagree, agree, spent enough time one this for now...