Visual fidelity and release delay.

I've played Sandstorm for about 35 hours and wanted to leave a little feedback. I'm not a hardcore FPS gamer / pro - Plenty of people can wipe the floor with me, so I'll leave game mechanic suggestions to others. However, as someone who's worked in 3D & Production for some time, my eye has always been drawn to the detail end of things (graphics, lighting, etc).

A few quirks aside (it's Beta after all) I think Sandstorm is visually stunning & beautiful. Even though some of the comments on Steam forums were brutal and in IMHO unfounded regarding visual fidelity, your Art Department deserves alot of praise & credit (my hats off to them).

Now, I've never had an issue with performance (butter smooth) but there lies the problem, not everyone owns the latest hardware. So, it's understandable certain system configurations were performing poorly with the UE4 rendering platform.

That being said, I hope optimization for the final release doesn't reduce quality (lighting, textures, shadows, AO, GI, etc) for top tier systems in order to accommodate slower performing hardware. More specifically, if areas regarding visuals must be reduced, I hope your team leaves the option to run Sandstorm in all it's glory & fidelity for those who do have the hardware to push it's limits.

Anyways, don't look at the delay as a setback, it's an opportunity to take your baby to the next level. I'm confident you guys will release an awesome game that looks & plays great, and one that'll have the longevity of the first Insurgency title. You got the hook in us, time to reel it in (wink).

Thanks for all the hard work, now go enjoy the upcoming weekend,


last edited by Meatsac

Wish i could say it looked good right now, but nay, I'm even running it all on low/med except for textures and a few other bits and bobs as I want to save the maxed out gameplay for release when the issues are fixed. I do hope cus it's UE4 that at release we will have some flawless gorgeous looking gameplay that will make Insurgency look like the original Doom.

When standing still or moving and swiveling my aim around everything looks jittery even with 60+ fps, it makes surveying areas/scanning for tangos a pain in the bum as the jitteryness feels wrong to my eyes, and I aint playing on a potato either.

I hear ya, I guess it's the luck of the draw regarding performance. I run everything maxed (except SSreflections at low) at 1440p/110% scaling and it's butter smooth. However, a buddy has an almost identical system (different Mobo & GPU manufacture) and his game stutters.

The UE4 engine can produce absolutely amazing imagery, detail, and effects but requires a bit of work to get the desired performance across a wide range of systems. That being said, Sandstorm can perform great and look good, I mean, it is on my end as with others... Give them a little time and they'll iron things out.