The Surge needs manual saves for those who cannot "git gud".

I get that this video game genre is meant to be challenging, but I don't see how a manual save option for consoles would hurt especially when those playing The Surge on Steam are using quick saves to reload without losing map progress. Those who want to play hardcore with automatic overwrite saves could still do so. PS4 USB saves aren't practical for a game of this nature.

There are many OGs (original gamers) now in their 50s, as well as younger gamers with disabilities (like Wounded Warriors), who no longer have the hand/eye coordination of a teenager and would really enjoy The Surge, but as it is now would never buy it or abandon it in frustration.

I had a blast with the demo, and found the difficulty in the starting area just right which resulted in my purchase of The Complete Edition. When I got to Act II the difficulty increased tenfold. It's so easy to be one-shotted by any enemy or to die a cheap death like falling through a floor title; when you combine that with the respawning of all enemies and no way to save map progression, it becomes extremely frustrating.

All the gear I use is upgraded to Mark II, but it doesn't seem to be making a difference. The lack of regular weapon & armor upgrades is another reason I find The Surge more difficult than other SoulsBorne games. Nioh this is not.

Right now, I am in the area with the Iron Maus armor vending machine and doing my best to keep progressing without throwing in the towel. With the exception of the lack of a manual save system, I really like everything about this game and will be pre-ordering The Surge 2.

From a business standpoint, it would be better to make The Surge accessible to a wider playerbase, and that can be easily done without alienating your amateur, average, or pro gamers. Easy, Normal, and Hard used to be a video game standard and should remain so.

For manual save, I agrees with that but changing difficulty is what I disagreed cause if you could, it would make game boring very quickly, better leave at that cause only area that stays and doesn't changes at all is Abandoned Productions, which makes it very useful for newbies to learn its wacky controls and combat skills, also do not be wiz hit wiz, gotta be smart about tactical and be patience.

changing the game difficulty would make the game a little more interesting.

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last edited by escobarrr

Please don't let that happen! It''s a game changer. What boosts your awareness and attention? What let's your heart pound every step you push yourself forward in a new area? It's knowing that all your collected scrap so far is at stake and that you've come so far without dying. It's a thrill. With that manual save mechanic you'll do it every step to comfort you from losing anything and to be punished cause you didn't see that foe coming.
Knowing that you can loose everything in a new area, that is what makes this genre so challenging and rewarding if you overcome all the obstacles.

last edited by fragtion

I don't really agree at all. I'm sympathetic to the point of view that some people may enjoy the game (or any game) more if a particular aspect of it were different, but as a designer you can't make a game that perfectly suits everyone. The best games have a particular vision, and as strange as it may sound to you, things that let the user dictate the difficulty (like through open ended save anywhere stuff, or discrete difficulty options) fundamentally shift the way the game feels to play even if you don't adjust the settings. The extreme example would be putting a "win" button into the game, that just makes everything on the screen die. You could make the argument that if you don't like it, just don't use it -- but if the responsibility to dictate the difficulty is placed on the user, it shatters the authenticity of the experience.

So basically TLDR -- I hope there's never a discrete difficulty choice and I hope there's never manual saves.