@domi said in Backtracking, Fast Travel, Quest Hand-in’s, Correspondence Question:
Cut down on backtracking required through the same areas with the same spawns (example: Act 2 multiple returns to Elize through the two sectors in Abundance)
I hope so. It was the biggest mistake of Technomancer together with respawns. A lot of players criticised it. Constant respawns look like you (player) dont achieve anything in game, everybody is there again, and when you backtrack often its extremely tedious to meet the same opponents again and again. It looks like filler content just to make the game longer. Pls dont copy some simplistic MMO design or whatever. I hope that Greedfall will finally correct these mistakes.
Or if you want to use some locations again it would be better to open new small area there. Some small side content to explore if you have to backtrack for whatever reason (budget).
Are there quick travel points around the bigger maps to avoid the excessive repeat maze walking
They said that campfires can be used for fast travel (like in Tomb Raider).
Do the quest autocomplete, or is the return to the same questgiver as mandatory as in Technomancer?
No. You have to return to quest giver as it should be. Some story element or next quest could be linked to this dialogue. Its story-driven game that tries to be immersive and realistic to some degree. Simplified autocomplete is bad idea suited for some simplified MMOs.
Is there alternative means of communication, such as sending a message with the bird, like in Tyranny for quest completions or to supplement the voiced dialogues?
We dont know. Probably not. But it doesnt mean there couldnt be a quest with some birds sending messages.