Hi all ^_^! The purpose of this post is simply to share builds -be they quirky or not-.
I always love trying out new/weird upgrades, ship comps and doing something different for a change.
First, heres a bit of a weird one I've been trying out in ranked (thus no favours): Orbital Assualt build.
Retribution Class, 246 points
2x Overlord Class, 176 points
2x Widow Escort Class, 39 points
Total =676 points (dropping the widows 598 points)
Upgrades for Retri and Overlords are:
-Turbo Weaponary (+3k macro range)
-Targeting Matrix (15k accuracy now 30% base)
-Disruption Overcharge (+50% lance shield damage)
-Refined Lenses (+3k lance range)
-Advanced Codgitator Links (+50% order uptime)
This allows all three ships to have Lock On up for 2/3rds of the time, granting all 14 Macro batteries 50% accuracy at 15km range (60% at 12km, 70% at 9km) (which is surprisingly good). The 15k lances help to supplement this and provide additional damage.
The 2 widows have extended sensors +emission dissapators + an extra upgrade to provide a 12.5km detection range, as long as I keep one near my ships anywhere my ships can shoot is allways detected. This completly nullifies the use of silent running, stealth alloy, gas clouds, Tzetch coulds and asteroid fields.
Now, for some damage charts (calculated at 15km range for lolz)
-For each volley vs default shields, I can do 336 shield damage. Constant DPS is 17.5 Macro and 10.5 Lance shield damage
(28 shield dps total at 15km).
For each volley vs default 50 armour I can do 168 damage every 12 seconds. Constant dps is 8.75 Macro and 5.25 lance.
(14 dps vs hull at 15km)
At 9km for example, their dps would increase to 35 shield dps and 17.5 hull dps.
Anything trying to approach you will get spotted by the widows over 15km from your Line ships, and if they try to close you can use statis+plasma+disruption to slow their approach.
When one of your ships has taken a heavy beating, I simply micro warp it behind the other two and repeat while the back one repairs.
As for favours (for non ranked mode), mechanicus would allow me to park in an asteroid field to fire from with the extra upgrade and have more bombs. Navey favour doesn't quite have enough ships to make good use of it (or reload), but could provide an additional meat-shield.
Ive played a ranked match vs Tau (Custodian,Protectors,Embasery and escorts) thus far with it, and my ships held up quite well with total losses on the tau side and 1 overlord killed for me. This was also vs upgraded shields with the 75% damage negation. If they hadn't had that upgrade I wouldn't have taken a single loss. Having one widow silent running and switching during the cooldown ensures that novas/railguns etc don't take out all of your detection.
What do you guys think:? What weird and wonderful builds have you encountered/tried:?