Watch Precinct Teaser Trailer

As we've announced a few days ago, Insurgency: Sandstorm’s major update on November 8 will bring many much-requested changes as we prepare for launch on December 12. This update includes a brand new map, Precinct, a new Insurgent weapon, as well as various options, tweaks, and fixes.

Youtube Video

The new update teaser trailer showcases Precinct, a large scale urban map set within the fictional, contemporary conflict of Insurgency: Sandstorm. Tight corners, broken barricades, destroyed streets of burnt-out cars and makeshift roadblocks epitomize this map, bringing the frenetic action and tactical squad-based play of Insurgency to a brand new, urban locale.

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Other improvements include graphical options, anti-aliasing, animation and character models, plus related optimization improvements to help the game run better on more systems, along with additional cosmetics. These, plus additional server browser improvements, will continue to see changes in the run up to release.

Finally, gameplay changes will target everything from hundreds of improvements and bug fixes to the specifics of movement speeds, weapon statistics, map layouts, an Unreal Engine update to version 4.20, and more. A full changelist will be available upon release.

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Insurgency: Sandstorm releases on December 12 for PC. Steam pre-orders are available now and give instant access to the ongoing beta testing phase. Insurgency: Sandstorm will come to consoles in 2019. http://insurgency-sandstorm.com/shop

last edited by Netheos

developers, I hope you know about this problem, but I noticed that there are strong drawbacks because of the interface. I initially thought that it was a poor optimization of the game itself, but after turning off the interface, the game became more stable

@fuper said in Watch Precinct Teaser Trailer:

developers, I hope you know about this problem, but I noticed that there are strong drawbacks because of the interface. I initially thought that it was a poor optimization of the game itself, but after turning off the interface, the game became more stable

Do you mean the Graphics User Interface ?
How do you turn it off ?
And what do you mean with more stable ?
Better FPS / no gamecrashes / no stutter ?

Can you please express yourself more exactly ?

@gsg_9_lightning
I looked hud.
drawdowns occurred during the reporting of the capture point and the like, after turning them off, it became much smaller. Also because of the chat game.
my pc: i3 3240, gtx 1050 2gb, 10gb ram, hdd wd 1tb 5400.
CPU load ~ 65%
graphics card load ~ 70%

@fuper
low settings
1280x1024 (please optimize for square monitors)

what I wrote about booting the PC above is a lie.
at low settings of the game GPU ~ 35-40% CPU ~ 40%
with minimized GPU mode ~ 70% CPU ~ 60%
with very high game settings GPU ~ 50-60% CPU ~ 60%
but in mеnu GPU 100%
WHAT IS IT LIKE?

last edited by fuper

what happened to precinct?? didnt appear in the patch