I've always kept my xml edits in my Media folder and they would always overwrite the files in media.zip. Textures and meshes have only worked if I either replace them in the cache.zip or delete them from the cache.zip and place the new file in my media folder.
With AW, my xml edits are not overwriting the media.zip files. Is this the same for everyone? I've worked around it by deleting every file from the zip that I've edited.
Also semi-related, I placed the valley and ridge vehicle xmls with the original truck's xmls so they wouldn't be partitioned in the selection screen, but now they are still partitioned. Is there anyway to remove the partitions or, alternatively, create new partitions to separate different mods/vehicle types?