@Benz
yeah, I agree with much of what you're saying. Except I think the maps are a lot of fun and the shooting mechanics have a lot going for them. What PC game isn't point and click?
They definitely have a ton of work to do, but seeing the numbers of fixes and patches plus the delay of release makes me have a lot of confidence in the dev team to make a good game. What do you mean by competitive shooter? I see that term tossed around a lot. I assume it means having all mechanics completely non-reliant on chance in any way, which I've never personally agreed with for reasons I've stated in other threads. Check out this video on handgun lethality, it covers incapacitation/lethality in the context of stopping an attacker, and the numbers show that bullets are never consistent. I know, I know, people hate the realism argument, but I think it works well to make people think about movement first and weapons later.
I'm not trying to ride the devs' collective dicks, but I am very appreciative that this game has been given a third go-round, and I really dislike circle-jerking over negativity.
@Quadsword
I agree that all of what you mentioned needs lots of work. The weapon balancing I think is less of an issue than the core mechanics like the spawns, trolling, and AI for co-op. I think NWI did a good thing generally with INS2, and I might be looking at this whole thing with big fucking rosy glasses because of how happy I am the game has made it this far. The unreal Insurgency was talked about since the mod days, no one thought it would ever really happen. I have a lot of faith in them to unfuck their game at least somewhat before release. UE is not an easy transition, and I'm glad to see they're keeping a lot of the feel intact. The fact that the game even somewhat feels like INS is a miracle tbh.
And I know its not our obligation to make the devs feel good, and I'm not saying that their work shouldn't be harshly criticized. I just think the forums need a little faith and less shit-slinging. People shouldn't be blindingly accepting of a product, but in this particular context I think the developers deserve a little support. We're not talking about a multi-million dollar company, were talking about some people that are monetizing their passion. I just think we all need to lighten up a bit. I feel like the gaming community is like piranhas when it comes to negativity.