@marksmanmax I agree, but toning down the difficulty doesn't really change anything. The thing that makes them "hard" is that they no scope one-shot headshot you (and helicopters/ied drones) across the map, toss mollies with dead accuracy from like 150 m away, among other absurd things. If you don't get hit with one of those unlucky instagibs then the bots are honestly still pretty trash.
Individual bots just need to behave normally. They should like run from some generalized cover to some other generalized cover. They should lean or try to like run away a little if they got shot at in the open, they should assume crouching stances sometimes, they should lean out of cover, they should maybe even blind fire over cover or around corners. After this basic individual behavior is done, then it'd be cool if they patrolled areas more, defended objectives further out than just inside the actual building, etc.