I host a COOP MODE server.

if maxplayer (or friendly bot) more than 10, it will make client force crash when the round start.
but if re-join the server, it still running, only client side crash.

And i test out its because of spawn-car. the man who in spawn-car will get client side crash, but if ppl spawn on spawn-place, will not. There have 14ppl, 10 crash in car, 4 alive in place.

if bUseVehicleInsertion=False, will not crash when round start