Veritatem Imperialis 2 and Dominatus mods

https://www.moddb.com/mods/veritatem-imperialis-2

The downloads are ready to use and both are updated to the latest versions!

Caliger has written a nice long description of each race.

Balance in VI2
Imperial Navy

The Imperial Navy by the turn of the 42nd Millennium is a battered force, besieged on all sides, and cut off from many of it's own fleets; battlefleets have been forced to abandon millennia-old dogmas to remain an effective fighting force. Represented by the fact that you, as an admiral of the Imperial navy, have access to the entire arsenal of the Imperial Navies ships at your disposal. From Relentless Class Training Cruisers and Duke Class Picket Cruisers taken from their auxiliary servitude to serve in front-line combat roles; to venerable Reprisal Class Battleships not seen since the Horus Heresy and new-generation capital ships in the form of the Nemesis Class Fleet Carrier and the Invincible Class Fast Battleship. Even old and obsolete classes, like the Corinus and the Cardinal (better known by their heretic names, Repulsive and Acheron) are in use with the Imperial Navy. This grants the Imperial Navy unprecedented versatility, and a tool for defeating any enemy of the Emperor.

Despite it's losses, the Imperial Navy remains as the largest conventional fleet in the galaxy, and can reliably outnumber many of it's enemies. For this reason, point costs across the board have gone down. In particular, the Imperial Navy can call upon their vast fleets of very cheap (but competent) Line Cruisers to overwhelm their enemies, and form some of the most formidable capital-ship gun-lines in the entire galaxy.

The Imperial Navy also enjoys better turret and troop ratings than they did before in vanilla. This is to represent the hardiness of IN vessels, the fact that despite being ships of 'mere men', they require a truly savage kicking before they finally cease in their duties to the Imperium. They will bitterly resist any form of assault, be it from capital-grade fleet weaponry and strike craft assaults, or the most savage boarding assaults the grim dark galaxy can throw at them.
Adeptus Mechanicus

The AdMech answer the call for aid with a far more formidable fleet then what has been seen prior. They have received weapon upgrades, thrusting forth into battle with many new versions of existing ships and new never-before seen ship classes based on designs from times long-forgotten. These new classes include a wide variety of arcane Line Cruisers, such as the Myrmidon Class and the Secutor Class, and many 'new' variants of the venerable Ark Mechanicus revealed to the galaxy at large following the Fall of Cadia. They also make use of modified SM warships, as they control the planets that create them. It is a fleet which, unlike the Imperial Navy, does not rely on numbers or endurance to grind it's opponents into submission; but rather a well-oiled machine of mass destruction, intent on obliterating it's foes with extremely powerful weaponry from a safe distance.

The Adeptus Mechanicus, to ensure these stand-off tactics are a success, have more powerful fighters and bombers at their disposal than those variants in common use with the IN. They also have much more powerful ordinances. Their Nova Cannons and Torpedoes dealing more damage than the more standard variants of the IN, and many of their ships featuring both torpedo launchers and nova cannons, even their new Grand Cruisers are fitted with Nova Cannons. Any attempt to counter these tactics with carriers are also much more likely to be met with failure, as the defensive turrets of the AdMech are much more powerful than those of the IN.

Despite their ships being much more expensive, and thus wielding smaller fleets overall, it would be foolish to assume this makes the AdMech are not a fragile faction incapable of brawling. They have powerful shields across the board, and very tanky Battleships. Provided the Adeptus Mechanicus is able to pick and choose its fights, there are only a few factions in the galaxy that can reliably best the AM even at close range, such is their fearsome firepower with all forms of weaponry.
Space Marines

The Space Marines are the Imperium's elite, and they access to the most powerful ships and crews of all the Imperium's fleets. Their ships are extremely tough; with thick armour, heavily buffed health pools and the most powerful shields the Imperium can afford to give them. These ships are generally fast and responsive, pack impressive firepower and have very dangerous boarding potential.

The one exception are the Battle Barges. These ships are slower than in vanilla, as they are now true mobile fortresses with fearsome firepower and outstanding turret and troop based defences to go alongside their thick shielding and strong hull. They are extremely difficult to kill and can best most battleships one-for-one, even the Necron Cairn should think twice before closing with one.

The only real weakness of the Space Marines are their numbers. Represented by very costly ships, they have by far the most expensive fleet of all the Imperial factions and are thus the smallest fleet, but they are versatile and very powerful. Having the highest endurance and mobility of all the Imperial factions as standard.
Chaos

The Chaos warfleet is very much a force in Ascension. Going from strength-to-strength, as more heretics and degenerates join their ranks, the Chaos warfleet is greatly swelled in size and variety. These include many new cruisers, heavy cruisers, grand cruisers, battleships and titans; filling a wide variety of roles. Fleet flagships like the Warmaster Class Battleship and Corrupter Class Fleet Carrier making an appearance alongside heavy raiders like the Blasphemer Class Fast Battleship and the Hellfire Class Grand Cruiser. Their new formations also include Traitor Legion warships in the form of older now-heretic patterns of the venerable Strike Cruiser and Battlebarge; but they are no less dangerous than their loyalist kin. This variety affording them similar versatility to the Imperial Navy, making them very much the twisted reflection of the Emperor's Shield; embodying the dagger aimed at the Imperium's heart.

The ships of Chaos are generally less durable than their loyalist cousins. They have lower health, and less effective troops and turrets for defence, for they have far less reliable methods of recruitment, maintenance and training than their hated Imperial rival's goliath military industrial complex. This also accounting for why their ships are generally more expensive, as the Chaos warfleets can not call upon the same vast reserves of ships and manpower that the Imperium can. But what they Chaos fleet does have is speed, range, plentiful heavy carriers, powerful boarding options and overwhelming firepower. The Chaos fleet being highly adept and skilled in the art of controlling it's engagements and utterly defiling it's enemies with well-timed overwhelming aggression. Chaos prefer not to engage in the same kind of attritional gun-battle the Imperial Navy thrives on, choosing a combination of long range kiting and decisive brawling-melee battles.
Necrons

The necron fleet is the most dangerous fleet in the galaxy. They are the toughest, one of the fastest and possess by far the most powerful individual warships of any other fleet. They have a greater variety of vessels than in vanilla, to fill more tactical roles and to allow for greater fleet diversity; and have had a whole range of buffs granted to them in all departments as well as extremely hefty cost increases.

They are the smallest fleet, to compensate for their power and flexibility, and will be quickly overwhelmed by a competent enemy if they do not constantly seek to control the engagement and focus down the most dangerous threats. But to a Necron Overlord, this should be a trivial task, and the greater number of pathetic vessels the lesser races endeavour to throw at you are little more than fodder before your majestic dynastic war-fleet.
Orks

The Orks are brutally simple and simply brutal. They have a lot of ships, with a lot of powerful guns, and a lot of health. Point-for-point you will struggle to find a race that gives you more for what you pay. Just be wary, as although they have had a greatly expanded fleet in terms of size they are still an inflexible and short-range fleet that can easily be kited by most factions.

Ork Roks have been reworked, they are now much more powerful, but also quite slow and very expensive by Ork standards. They are like Anchors for the Ork formation. Acting as the fulcrum of an assault and a solid rok against enemy aggression. The Orks also received a few new battleships, including a new carrier battleship and a lance battleship, as the Orks are as-ever as cunning as they are brutal.

They are in some ways similar to the IN in their preferences and faction-flavour, but Orks have the decisive advantage in close range with their strong boarding and even-higher endurance and firepower for their costs than the IN.
Eldar

All three Eldar factions have changed to some extent, some more than others, to better represent their three distinct fleet doctrines. Although all Eldar have generally very fast and very expensive ships with powerful offensive combat capabilities.

Corsair Eldar have the strongest lances, and are in the middle in terms of endurance and speed. They are the most versatile, able to fill a variety of raid-oriented combat roles, as well as having the most powerful escorts and carrier vessel of all Eldar.

Craftworld Eldar have very limited range, their macros limited to 4.5K range with no way to buff it (with the exception of their flagship), but they are the most durable and have the highest Macro DPS of all Eldar factions. They are brawlers, through and through, preferring a sweeping melee battle over hit-and-run tactics favoured by their pirate-enthusiast cousins of the other two Eldar factions. They are also the slowest Eldar faction (although they are by no means 'slow').

The Dark Eldar are blisteringly fast, the fastest faction in the game by far, but they are also by far the most fragile faction even among Eldar. To compensate, they have extremely long range macro weapons (reaching out to 18K in some cases), and have some of the highest DPS-to-point ratios of any faction in the game. Combined with their ability to stealth, and the strongest strike craft in the game (even their bombers can easily outrun almost any other faction's fighter screens and deliver punishing ordnance); they are a brutally efficient raiding faction. But they must not, under any circumstances, be caught in a pitched battle with any other fleet. They will lose.
Tau

The Tau function in much the same way that they always have, they deliver punishing firepower from great distance and have flexible vessels able to direct all of their firepower directly forwards. They have received damage buffs, and price adjustments, to ensure this theme remains constant despite other changes made.

Otherwise of note, the Kroot Warsphere has been significantly buffed, Ion Cannons now deal much greater one-shot damage than before (and a higher crit rate) and the Tau Merchant's prices almost universally have been reduced.
Tyranids

The Tyranids have been worked into a true swarm faction. They have the cheapest cruisers and escorts by far, and some of the cheapest BCs and BBs in the game are also theirs. This means, by sheer size, the Tyranid fleet is by-far the largest. Able to bring the most ships to bare for the point limit out of all the factions in the game, allowing them to completely envelop and overwhelm their enemies in close quarters.

In addition, Tyranid weapons have received buffs and their strike craft now hit harder on the offence. Although, as before, and much like the Orks; they are an inflexible fleet, and they definitely lean much more heavily on their ridiculously deadly boarding and ramming abilities rather than sheer endurance and firepower like the Orks.

Dominatus Addon by Imperator:

Most of what Caliger outlined above is true for the Addon as well. However, there are a few key differences:

Space marines have replaced Tyranids as the champions in boarding, delivering devastating critical damage with their precision sabotage. Tyranids are now number 2, with AM, Orks and Dark eldar fighting for third place.

The Adeptus Mechanicus ships are more expensive, but have been reinforced by Skitarii and Mechanicus fighting units that the new codexes have made, thus delivering a terrifying, radiation sickness inducing boarding action, third due only to the Tyranid's vast numbers.

Fleet sizes are also roughly 50% larger, and Eldar are closer to vanilla. This mode is less balanced, more intended for lore-friendly fun.

Discord.gg

Discord server link.

Warning: Chaos campaign is currently not using the new ships, the bug is known.
The mod only supports English localisation.

Installation:

1: Go to your steam folder: \Steam\steamapps\common\Battlefleet Gothic The Cadian Gate\BattlefleetGothic2\Content
Make a backup save of Localisation and Data folders.

2: Unzip the archive into your BFGA2 folder, like Steam\steamapps\common\Battlefleet Gothic The Cadian Gate or however you installed it.

3: Move BattlefleetGothic2-WindowsNoEditor.pak (a large file) from Steam\steamapps\common\Battlefleet Gothic The Cadian Gate\BattlefleetGothic2\Content\Paks
to an empty folder included in the mod: Steam\steamapps\common\Battlefleet Gothic The Cadian Gate\BattlefleetGothic2\Content\Paks\Stock

Check the picture of the article on how it should look.

4: Go to steam, set BFGA2 launch options:-NoEAC

Credits:

Hex/Pak editing: PistonMiner
Balancing: Caliger/CALiGeR190
CSV/JSON editing: Imperator/DeusImperator

Additional ship information and help: Dire_Venom and Skalgrim

Special thanks to Iluv who fixed a mod-only related bug in the official Chaos Battleship hulls, making Chaos carriers beside the Despoiler possible.

last edited by Imperator

New ships: (screenshots are from the Dominatus version)

Imperial Navy:

Light Cruisers:
Defender: A Dauntless variant with a prow lance and lance turrets.
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Enforcer: A Dauntless variant with prow lance, turret lance and side hangars.
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Cruisers:
Ambition: Two short ranged heavy macro carronade broadsides and prow torpedoes.
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Duke: Long range, more accurate but less damaging picket batteries.
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Relentless: Two hangars and a prow nova.
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Repulsor: A Dictator variant with its macros replaced by lances.
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Battlecruisers:
Cardinal: An old design, precursor to the Acheron. Broadside lances and 4 short range lance turrets:
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Implacable: A BC with macro turrets, prow nova and AP macro batteries.
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Jovian: A battlecruiser with 4 hangars, prow nova and lance turrets.
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Mercury: A faster Overlord variant with Nova cannon, but less durable.
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Neptune: Battlecruiser variant of the Gothic with added lance turrets.
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Orion: A variant of the Armageddon with macro turrets, plasma macros and prow nova.
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Chalice: A battlecruiser variant of the Ambition with macro turrets.
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Dominion: A battlecruiser that inspired the Repulsor, same loadout but with a nova and lance turrets. A more long range variant of the Mars BC.
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Grand Cruisers:
Avenger is now a short ranged powerhouse closer to the tabletop brawling mode GC.
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Revenge: GC variant of the Duke, with long range, accurate and rapid fire but less damaging batteries.
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Annihilator: A grand cruiser that's all about lances.
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Governor: a lance bearing variant of the Exorcist.
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Corinus: An old name for the Repulsive, now retrofitted with safer but slower engines!
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Battleships:

Nemesis: A carrier with very heavy sensors and lance turrets.
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Majestic: An Emperor variant with macros replaced with lances.
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Victory: An alternative to the Apocalypse with less powerful but longer ranged lances and lance turrets.
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Terra: A battleship with 4 macros and 2 lances and lance turrets plus a nova.
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Vanquisher: A battleship with 4 lances, 2 macros and macro turrets plus torpedoes.
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Reprisal: An Emperor variant with a hangar replaced by a macro battery. Its macro batteries are shorter ranged but stronger.
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Invincible: A faster Retribution variant with macro turrets.
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last edited by Imperator

Adeptus Astartes ships:

Flamewrought Strike Cruiser: This is a long range SC with a prow nova.
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Battle Barge Basileus: A battle barge with shorter ranged, powerful batteries and double prow hangars.
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Battle Barge Alcazar: A battle barge with AP batteries and Nova cannon.
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Adeptus Mechanicus new ships:

Light Cruisers:
Skitarius: A Vanguard cruiser with prow torpedoes and bombardment cannon.
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Sicaran: A Vanguard cruiser with prow lance and lance turret.
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Cruisers:
Kastelan: Strike cruiser with Nova, lance turret and prow lance.
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Questor: Strike cruiser with Nova, Bombardment turret and prow torpedoes.
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Graia: A cruiser based on the Dominator with Macro batteries.
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Scorpius: A carrier cruiser based on the Relentless with hangars.
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Sydonia: A lance carrier based on the Dominion with lance and hangar.
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Myrmidon: A cruiser based on the Overlord with 2 plasma batteries.
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Secutor: A cruiser with a bombardment and long range AP Transuranic batteries.
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Grand Cruisers:

Macrocarid: A Governor variant with a nova, so lances and hangars.
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Ballistarii: A Vengeance variant with Revenge's long range accurate batteries and heavy lances and a Nova.
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Thallax: A longer ranged version of the Avenger with a Nova.
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Battleships:
These come in two categories. Battleships are based on Skalgrim's idea with an extra heavy prow lance turret, while Arks have much more powerful hulls and shields.

Vigilus: Oberon variant battleship with heavy lance turret and heavy prow lance turret.
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Nihilus: Apocalypse variant battleship with heavy lance turret and heavy prow lance turret.
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Regnum: Emperor variant battleship with heavy lance turret and heavy prow lance turret.
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Atterus: Retribution variant battleship with heavy lance turret and heavy prow lance turret.
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Purgatus: Vanquisher variant Ark with heavy lance turret.
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Ordinatus: Reprisal variant Ark with heavy lance turret.
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Terminus: Invincible variant Ark with heavy lance turret.
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Victorius: Victory variant Ark with heavy lance turret.
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Imperius: Majestic variant Ark with heavy lance turret.
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Titanicus: Battle barge with Bombardment Turretss and prow nova and torpedoes.
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Warmonger: Battle barge with lance turrets and prow lances and Nova.
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last edited by Imperator

Chaos new ships:

Cruisers:

Emasculator: Now this has AP batteries and a merged battery like in the tabletop. Tindalos's Emasculator is the Inferno.
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Mayhem: Cruiser variant Styx with prow lance. A forward facing carrier.
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Massacre: Cruiser based on Tindalos's original Hecate, a hybrid long range macro and hangar ship.
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Inferno: Long range lunar like cruiser, akin to Tindalos's Emasculator but with a prow lance.
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Plague Claw: A Nurgle aligned cruiser with prow and broadside lances.
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Killfrenzy: A Khorne aligned slaughter with short range powerful batteries and a prow lance.
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Ravager: Strike cruiser with prow dual lance and quad lance turret.
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Feral: Strike cruiser with prow torpedoes and quad lance turret.
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Subjugator: Strike cruiser with prow hangar and quad lance turret.
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Strike cruisers share the SM stats so they board better.

Battlecruisers:

Hecate: This one had lance model and battery stats in the tabletop, so Caliger had the nice idea to make it into a BC Devastation.
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Lethe: This is Tindalos's version of the Hecate with its AP macros.
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Phlegeton: This a BC variant of the Slaughter.
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Cocytus: This is a very heavy brawler, short ranged but deadly, sporting macro turrets and a prow lance.
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Agony: Slaanesh aligned Styx with prow lance and prow dual lance.
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Fatebringer: Tzeentch aligned Acheron with prow lance and prow dual lance.
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Grand Cruisers:

Repugnant: A Repulsive variant, with the macros replaced by lances.
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Vindictive: A Repulsive variant with hangars and bombardment cannons.
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Goliath: A versatile GC with macrocannons and downside lance and hangar mix.
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Solace: A Nurgle aligned Repulsive with special, low range heavy damage batteries and bombardment cannons.
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Battleships:

Defiler: A battleship with broadside and turret macrocannons and torpedoes.
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Desecrator: A modifyed Desolator with a pair of hangar bays and lance turrets.
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Corruptor: A carrier Despoiler with its broadside batteries replaced by hangars.
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Warmaster: A carrier with torpedoes and two short range but heavy damage macrocannon batteries for some protection, as well as macro turrets.
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Amon: A versatile Oberon like ship with lance turrets, and an even mix of lances, macros and hangars as well as torpedoes.
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Repressor: A balanced Vanquisher like battleship with torpedoes, macro turrets, two lance broadsides and an AP macro broadside.
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Dethroner: A carrier with torpedoes, a single lance broadside and dorsal macros.
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Blasphemer: A fast battleship armed with heavy but short range macros, torpedoes and lance turrets.
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Terminus Est: A Nurgle aligned Despoiler with its macros replaced by lances.
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Torment: A Slaanesh aligned Defiler with AP batteries and the prow hangar and Quad lance of a Despoiler.
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Sword of Sacrilge: A Tzeentch aligned Desolator with lance turrets and the prow hangar and Quad lance of a Despoiler.
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Eternity of Pain. A Khorne aligned Defiler with dorsal bombardment turrets.
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Banelord: Khorne Battlebarge with dorsal bombardment turrets and prow torpedoes, akin to the standard battlebarge.
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Plaguelord: Nurgle Battlebarge with dorsal bombardment turrets, heavy but short range batteries and two hangars, akin to the Basileus.
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Warplord: Tzeentch Battlebarge with dorsal quad lances, plasma macros and prow double lances.
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Painlord: Slaanesh Battlebarge with dorsal bombardment turrets and double prow lances.
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last edited by Imperator

DA ORKZ! Redesigned old ships also are posted.

Onslaught got a refit and now has a zapp! Now orkz got zapp escort like everybody else!
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Light cruisers:

Basha: This is a prow forward attacker.
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Basha Ordzgargdakka: This ship is about a torpedo volley than turning and slugging it out broadsides.
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Basha Unkle: Now has a big gun that does not rely on limited charges.
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Cruisers:

Killa: Now has prow heavy kannon turret. Its mean in broadsides but meaner up front.
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Killa Stompa: With torpedoes and two heavy kannons, this ship is about torpedoing some git before broadsiding and boarding it in traditional orky fashion.
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Terror: This is carrier with heavy, short ranged prow weaponry. It gets up close and personal while still using its hangars do deal damage as well.
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Terror Stompa: This ship has lzaps, guns and hangars and torpedoes, making it a versatile multi-role vessel.
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Battlecruiser:

Hammer Smaka: This krooza looted some of dem tau lances to make it more shooty!
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This is an ork lance ship. Not as good as the other races' lance battlecruisers, but its a start.

Hammer Stompa: With torpedoes and heavy kannons this ship is all about broadside brawling, or if you want to, boarding. Orkzez luv da boardin'!
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Hammer: This is a pure carrier to raid anything dat ain't orky enuff.
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Battleships:

Gorbag's Revenge: All about flyboys lads! And a big mega prow gun just in kase sumfink wants to get klose, hur hur.
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This ship is a pure carrier with a few close combat guns in case you want it to brawl and surely deliver those 8 assault boats.

Ard Unkle got sum extra zapps so ya don't have to 'urry to get shootin!
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The original carrier is more long ranged, you can shoot zapps and torpedoes and keep safely away from those spesh mehreens.

Deffdeala got some mean dakka up front and da side ain't any easier! We Meks know dat "Enuff Dakka" is a busted myth, but this beauty gets as klose to it as scien.....meknikally possible!
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This ship is all about close combat, blasting anything with its numerous heavy and mega kannons in all direction.

Slamblasta is 'ere to blast! We looted dem humies zappy lazkannons. Don't let ya metal gits get ya down boys!
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This is a heavy duty lance battleship.

Drednot got more shooty, its good at shootin' at any range!
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This original battleship is better at range than the Deffdeala, but not as good up close.

Ordzgargdakka got better boarding range, as its now a broadsider.
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last edited by Imperator

Necrons.

Now almost all necron ships have 270 arcs on their guns.

Cartouche is now equipped with long range sensors to better scout despite its low weaponry.
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Shroud has its stealth and 5 arcs to take out other light ships with as well.
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Khopesh is a whip LC against armoured targets.
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Sekhem fires only forward, but fires much faster with its lightning.
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Shade is a new Necron LC with a balanced 2 gauss lightnings and 2 particle whips.
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Cruisers:

Harvester is balanced with its weapons.
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Harrower is all about macro damage.
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Sentinel is a new, more durable cruiser but has 2 less weapons.
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Hunter is a new, fast cruiser with half the guns but greater speed and detection.
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Battlecruisers:

Reaper is the best anti escort choice with 2 whips and 6 arcs.
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Ruiner is the best anti armour choice with 6 whips and 2 arcs.
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Destroyer is balanced with 4-4 of each type.
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Grand Cruisers:

Calamity: It has no hangars, but has 6-6 arcs and whips.
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Battleships:

Crone: This is a more whip oriented ship with 7 particle whips and 6 arcs.
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Titans:

Imperial titans:

Omnissiah: Nova, prow torpedoes, heavy prow lance turrets, macros and lances on broadside and hangars and missile batteries in the forward wings, this ship is a brutal, dominating vessel. The Omnissiah is for Adeptus Mechanicus only.
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Eternal Crusader: Featuring dorsal bombardments and almost full hangar macros save for a pair of hangars, this ship is about close range firepower.
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Fist of Iron: Replaces lance turrets with bombardments and hangars with lances.
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Invincible reason: Replaces the macros with lances.
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Swordstorm: Replaces the hangars with lances.
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Hrafknel: Replaces lance turrets with bombardment cannons.
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Chaos Titans:

Photep: Replaces macros with lances.
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Abominatus: Replaces quad lances with bombardment cannons.
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Endurance: Replaces two thirds of hangars with lances.
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Pride of the Emperor: Replaces hangars and macros with lances.
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Conquerer: Replaces hangars with macros and quad lances with bombardment cannons.
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Iron Blood: Replaces hangars with lances.
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