Magic is and was a thing in TT Mordheim and in the videogame, where we have dedicated spellcasters that make quite a difference in the battlefield with their spells.
But in Necromunda we don't have gangers dedicated to be psykers. Instead, if i remember correctly, there were certain events and items that could affect a ganger and after the battle you would have to roll, and it was successful, the ganger would get a random psychic power.
How will this be treated in Necromunda if we get gangers with pychic powers?