Pls fix this ammo thing

You can allways have 2 rockets in rpg style weapons no matter the carrier.
With heavy you have them ready, no kit or the small one you just tap resupply to get a spare one.

I think this would be a better system:

No carrier= Only the preloaded rocket
Light carrier= Preloaded+1 spare.
Heavy carrier= Preloaded+2 spare.

The third rocket can be justified the fact that maps are so big
that there are insane amount of camp spots that need to be cleared.

@Viheraho said in Pls fix this ammo thing:

You can allways have 2 rockets in rpg style weapons no matter the carrier.
With heavy you have them ready, no kit or the small one you just tap resupply to get a spare one.

I think this would be a better system:

No carrier= Only the preloaded rocket
Light carrier= Preloaded+1 spare.
Heavy carrier= Preloaded+2 spare.

The third rocket can be justified the fact that maps are so big
that there are insane amount of camp spots that need to be cleared.

This would ruin the light carrier though. From what I understand the light carrier was never supposed to be for heavy things like RPG shells etc, it was only met for extra small items like grenades and magazines. Hence the heavy carrier is called the 'heavy carrier' because it can specifically carry more heavy items not more ITEMS in general like the light carrier.

@AncientHoplite Yeah thats probably how it is in real life but here the idea was to follow the logic of the rest of the game where the more expensive your carrier option the more ammo you get. As right now now the carrier options basicly have no effect on the rocket ammo.