I'd like to see the hit scan being removed so that only the projectile based bullets are left.
I don't understand why hit scan needs be part of a game that is supposed to be realistic / semi realistic. Bullets don't hit instantly.
There are a few times when I'm trying to zero in on a target and I find myself shooting in front of them, but then end up looking like an ass, because of hit scan. At range there should be a small delay.
https://youtu.be/amXsjY8zpls?t=984
Even when you only look at when the target gets hit (since hearing the ping might come a bit later due to the speed of sound) you can clearly see there's a delay even at that range.
I'd also like to have visible tracer round. Perhaps it could be a feature which you can toggle at the weapon customization. This way if someone is going for full on stealth, they won't get tracers, but if you want to see where you'Re shooting at, then you can enable tracers. Tracers MUST represent the actual bullets trajectory. It should NOT be similar, it should be the exact same.