@Pacalis I call you out on spouting nonsense, and what do I get? Even f*cking more of it. Jesus, where do I start here...
First of all, thanks for attempting to insult me. You didn't actually base the insult off of anything I said. Doesn't really work.
You should stick to your strenghts which is discussing the topics your interested in
In case you don't seem to realize, I am interested in this topic. That's why I'm still replying to you.
"If I can be direct with you it is very strange to assume that the words I chose was anything but easy to get metaphors."
Either you're not the best at English, you can't type, or you simply don't care, because this sentence alone (where you call me out for failing to understand you) barely makes sense. At all. I'm no grammar Nazi, but I do get annoyed when you fuck up so badly I can't even figure out what you were trying to say.
Free tip: why dont you try using real arguments if you disagree...
In case you haven't realized, I normally do use "real" arguments. However, it's hard to reason with an illogical person.
Also, you basically haven't come up with a real argument for the entirety of this discussion.
Bots aiming and flinching are both easy to adjust from a technical point of view. Like done in a few lines of code.
Welcome to Unreal Engine 4. This isn't exactly Source here. A "few lines of code" isn't exactly accurate. If its that easy, why don't you work for NWI?
When they (the guys adjusting these parameters) land where they do in those adjustments it is often because they see after testing that they have found what they believe might be balanced. These parameters can be changed according to different difficulty levels, hence my choice of words that it is a matter of preferred difficulty.
This is definitely one of the dumbest things I think you've written.
"The bots are currently broken, but this 'difficulty' mechanic has an effect on how broken the bots are, therefore the difficulty mechanic is the root of the problem and not the fact that the bots are broken."
I do have 1400+ hours on Ins2014 and roughly 250 or so on Sandstorm adding up since the CTA. I kinda know how custom servers work.
In this game, if you use good coop strategies, the game is not that hard...
Do you even play Cooperative at all? This statement is completely, factually incorrect.
So why not introduce lower difficulties as alternatives so everyone is happy?
Because the difficulty mechanic isn't the problem?
Now wether we call it bugs or whatever is not interesting for me.
I'm not about to ignore bugs by saying that they're a feature of the game. We're not EA or DICE here.
" It is the "I die a lot, therefore the game must be broken" logic..."
Please, save me some time and quote when I said anything remotely close to this. I'll wait.
I like difficult games. I do. I beat Cry of Fear on Nightmare Mode, for instance (which was basically just hell).
we still need custom servers.
There are custom servers already?
Like doom ultra nightmare difficulty, that type of difficulty is only for small customer segments, but the type of difficulty I enjoy the most...
So you're basing your argument off of your opinion entirely? I normally wouldn't have a problem with that, except for the fact that you're attacking my argument because it's my opinion.
...the game is more than easy enough as is for certain customer segments.
Congrats for not being specific at all; one of the many reasons why your arguments are failing miserably.
...it is fine to disagree...
Says the guy who wrote a full paragraph insulting me.
"Is anyone enjoying the difficulty as it stands? Is there videos showing ppl plowing through the bots with ease? It is, so the perceived difficulty is subjective."
Why are you asking me instead of posting those videos yourself?
Also, literally no one in this entire discussion has agreed with basically anything you've said. That should be a warning sign.
@pacalis said in Bot AI:
To be fair it might be bugs related to internet speed, latency etc that will give buggy experiences for some people...
Just got wired fiber-optic internet, so nope.
...just hope the devs see the difference of what is beard and what is snot ( another metaphor) what is the actual bugs and what is diversions.
Lmao. Nice half-assed insult.
I'm not hoping NWI doesn't listen to you. I don't need to. At this point, I know they aren't.